vbt
Staff member
Lindbergh is not "the same as" any American console, or any console for that matter. It's vaguely similar to Xbox in that it's PC-based with an Nvidia GPU, but Lindbergh is quite a bit more powerful, and if anything PS3's GPU has more in common with it than Xbox 360's GPU.Cloud121 said:we support japanese company only, even though our arcade hardware is the same as the american console
ExCyber said:Lindbergh is not "the same as" any American console, or any console for that matter. It's vaguely similar to Xbox in that it's PC-based with an Nvidia GPU, but Lindbergh is quite a bit more powerful, and if anything PS3's GPU has more in common with it than Xbox 360's GPU.
On its own, no. But by the same token, Lindbergh's configuration certainly isn't a good reason to bash Sega for not bringing it to 360. Rumor has it that Sega wanted to do a 360 port of VF5, but MS wouldn't let them do it without online play (which the PS3 port will also reportedly lack). Really though it could be affected by any number of things having to do with licensing restrictions, developer support, et. al.msimplay said:Hmm yeah it seems that it is true its "easier" to port Lindbergh games to PS3 but thats not a good reason for not bringing it to the Xbox360 really is it ?
ExCyber said:On its own, no. But by the same token, Lindbergh's configuration certainly isn't a good reason to bash Sega for not bringing it to 360. Rumor has it that Sega wanted to do a 360 port of VF5, but MS wouldn't let them do it without online play (which the PS3 port will also reportedly lack). Really though it could be affected by any number of things having to do with licensing restrictions, developer support, et. al.
Well, there's still the question of whether Sega has legitimate technical/cost reasons for not doing online play in the home version or they're just crippling the home version to prop up their arcade business. And the thing about MS requiring online play, while entirely plausible (considering that they collect fees for Live and are pushing it as one of the things that makes 360 unique), is only a rumor.msimplay said:Ah I wish things were not so complicated so its Microsoft we should blame 🙁
SEGA ANNOUNCES VIRTUA FIGHTER 5 FOR XBOX 360
Premiere Fighting Game Franchise Makes First Appearance on Microsoft's Next Generation Videogame Console
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Developed by the highly renowned Tokyo based development team, AM R&D Development No.2, Virtua Fighter⢠5 for the Xbox 360⢠will be available across Europe and North America during late summer 2007.
- Sega announced that Virtua Fighter 5 for PS3 will support hard drive installation to reduce disc loading time; the game will be released in Japan on February 28.
LONDON (16th January, 2008) - SEGA Europe Ltd. today announced it has released a new downloadable patch for Virtua Fighter(TM) 5, the critically acclaimed arcade fighting game now available for the Xbox 360(TM) video game and entertainment system from Microsoft. The patch will include a number of gameplay additions and enhancements including:
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Some characters will now be able to select costume-specific pants in alternate costumes, for example equipping Costume A pants in Costume B.
Replays of online battles can now be saved.
One additional item per character (appear as "Downloaded item" in Costume settings/Item edit dialog).
Gamer pictures will now be shown in online battles.
After winning the World Tournament Final, it's now more likely that rivals you have not defeated will be playing in arcades.
When someone joins an online match, you can now see their connection quality.
Various fixes for minor bugs, including a texture bug.
Easier sorting of rankings.
Rematches in Online VS. Player Matches now possible even when the players haven't added their opponent to their friend list.
The Xbox 360(TM) version of Virtua Fighter(TM) 5 is based on the latest arcade version update and features both analog stick and D-pad control, as well as vibration support. The game also includes an improved Quest mode featuring more CPU rivals, items, and emblems for character customisation. The DOJO mode has added features including leaderboards, training move settings, improved throw escape training, and the option to change your opponent's position and recovery type. These all work to create a more refined DOJO mode where players can improve their fighting strategy.