I might as well show off a game I've been working on for the past few months for the Atari Jaguar.
It's called "Operation: Followthrough", and I'm using the Jaguar SDK's built in 3D renderer to make it. It turns out it's a lot more capable than it first appears, and I was able to get some pretty cool looking textured 3D out of it.
I made a prologue for JagJam, and recorded footage of me playing it on a real Jaguar:
I've also been writing a development blog for the game. I've learned a lot about the Jaguar hardware since starting this, and have honestly been having a lot of fun developing for it!
I hope to have this game finished by Q2 2025. I have plans to utilise the full 6MB space of the cart to include voiced cutscenes and other goodies.
Right now, I’m working on porting the demo to PC via OpenGL 1.2 and got it to run on Windows 98!
I'm also open to making a Saturn port for the SegaXtreme contest. Someone on the Discord has a tool that supports the lightgun attachment.
Anyway, hope you guys like it!
It's called "Operation: Followthrough", and I'm using the Jaguar SDK's built in 3D renderer to make it. It turns out it's a lot more capable than it first appears, and I was able to get some pretty cool looking textured 3D out of it.
I made a prologue for JagJam, and recorded footage of me playing it on a real Jaguar:
I've also been writing a development blog for the game. I've learned a lot about the Jaguar hardware since starting this, and have honestly been having a lot of fun developing for it!
I hope to have this game finished by Q2 2025. I have plans to utilise the full 6MB space of the cart to include voiced cutscenes and other goodies.
Right now, I’m working on porting the demo to PC via OpenGL 1.2 and got it to run on Windows 98!
I'm also open to making a Saturn port for the SegaXtreme contest. Someone on the Discord has a tool that supports the lightgun attachment.
Anyway, hope you guys like it!