cafe-alpha
Established Member
I have some questions about usage of partition in backup devices ... I would be glad if a BUP library guru could help me 🙂
BUP_Init return a table of available backup devices, and the partition count for each devices :
typedef struct BupConfig{
Uint16 unit_id; /* ユニットID (unit ID) */
Uint16 partition; /* パーティション数 (partition count) */
} BupConfig;
When using internal memory or cartridge memory, partition count is always 1, so I would like to know in which case a value different than 1 is returned. Only when Floppy Disk device is used ?
And, the most important question is, what is the maximum possible value for partition count ? 4 ? Or more ?
Also, is there a lot of games supporting partition selection ?
BUP_Init return a table of available backup devices, and the partition count for each devices :
typedef struct BupConfig{
Uint16 unit_id; /* ユニットID (unit ID) */
Uint16 partition; /* パーティション数 (partition count) */
} BupConfig;
When using internal memory or cartridge memory, partition count is always 1, so I would like to know in which case a value different than 1 is returned. Only when Floppy Disk device is used ?
And, the most important question is, what is the maximum possible value for partition count ? 4 ? Or more ?
Also, is there a lot of games supporting partition selection ?