I recently downloaded Gun Frontier from one of our many fine FTPs. I burned it with the default gap settings (there was no cue) and once I got it running on my Saturn, the music acted very strange, lagging behind everything by about 1-3 seconds and sometimes not playing at all.
I read an earlier message on this board somewhere that the MP3s in the currently circulating rip of the game were mis-ripped and had 2 seconds of quiet audio at the beginning that shouldn't be there. I checked the MP3 tracks I had and they didn't have that built-in pause; the music/sfx started immediately.
Puzzled, I tried burning the game again with no gaps (although the first audio track had a 2-sec pregap that the burner insisted on putting there). The improvement was negligible.
I'm on a Mac; the only two programs available to me are NeroMAX and Toast. Toast doesn't say whether it's editing the pregaps or the postgaps (it just has one "gap" option), and NeroMAX doesn't allow me to edit any of the pregaps. The CUE sheet excerpt talked about a pregap in the first audio track of about 1:20- something tells me that the original game may have had some weird gap settings that nobody really noticed due to all the bad rips. The game seems to be accessing the CD audio with no real regard to where tracks begin or end; it seems to just be jumping from location to location and playing whatever's there.
Any advice?
-duncan
I read an earlier message on this board somewhere that the MP3s in the currently circulating rip of the game were mis-ripped and had 2 seconds of quiet audio at the beginning that shouldn't be there. I checked the MP3 tracks I had and they didn't have that built-in pause; the music/sfx started immediately.
Puzzled, I tried burning the game again with no gaps (although the first audio track had a 2-sec pregap that the burner insisted on putting there). The improvement was negligible.
I'm on a Mac; the only two programs available to me are NeroMAX and Toast. Toast doesn't say whether it's editing the pregaps or the postgaps (it just has one "gap" option), and NeroMAX doesn't allow me to edit any of the pregaps. The CUE sheet excerpt talked about a pregap in the first audio track of about 1:20- something tells me that the original game may have had some weird gap settings that nobody really noticed due to all the bad rips. The game seems to be accessing the CD audio with no real regard to where tracks begin or end; it seems to just be jumping from location to location and playing whatever's there.
Any advice?
-duncan