Programming Saturngame, need help...

Just a question, if I use the PCX to Sat program to convert an image, how do I open it in my program? Anyone who can help me with the SGL code for this? Or is it loads of code? Maybe there is some example? It would help me a lot in the development of my game if anyone could help me. I have managed to create a simple text adventure this far, and it with some nice pictures it would look something like Myst... Ok that was a little optimistic, but atleast that is what I´m aming for
biggrin.gif
 
try to use these functions, I know I didn't take the time to create a sample :

#define MAX_FILE 128

void load_color_proms(char *name);

void selectPic(unsigned char pic[],unsigned short palette[]);

int LoadFile(char *name, Uint8 *location, Uint32 size);

unsigned char Scene3[307200];

unsigned short Scene3Pal[513];

extern unsigned short file_id, dir_id;

void InitCD()

{

Sint32 dirwork[SLCD_WORK_SIZE(MAX_FILE)];

Sint32 ndir;

ndir = slCdInit(MAX_FILE, dirwork);

}

void ChooseFile(unsigned short prefix)

{

char filename[50];

char filenamePal[50];

char toto[100];

sprintf(filename,"%04d.BIN",prefix);

sprintf(filenamePal,"%04dPAL.BIN",prefix);

sprintf(toto,"Current file : %s ", filename);

slPrint(toto,slLocate(19,6));

if (LoadFile(filename, &Scene3[0x000], 192)==0) //taille /16000

{

load_color_proms(filenamePal);

// slPrint("End Loading picture...", slLocate(2,2));

selectPic(Scene3,Scene3Pal);

}

else

{

file_id--;

}

}

void ChangeDir(unsigned short prefix)

{

Sint32 stat;

char dirname[50];

char toto[100];

if (prefix > 0)

sprintf(dirname,"%04d",prefix);

else

sprintf(dirname,"..");

//

file_id=0;

stat= slCdChgDir(dirname);

if (stat < 2) dir_id--;

//sprintf(toto,"CD %s nb files : %d ", dirname,stat-2);

slSynch();

// slPrint(toto,slLocate(19,5));

}

int LoadFile(char *name, Uint8 *location, Uint32 size)

{

// Sint32 dirwork[SLCD_WORK_SIZE(MAX_FILE)];

// Sint32 ndir;

CDHN cdhn;

CDKEY key[2];

CDBUF buf[2];

Sint32 stat;

Sint32 len[2];

Sint32 CDerr;

char toto[100];

// ndir = slCdInit(MAX_FILE, dirwork);

// stat= slCdChgDir("0001");



key[0].cn = key[0].sm = key[0].ci = CDKEY_NONE;

key[1].cn = CDKEY_TERM;

cdhn = slCdOpen(name, key);

if (cdhn!=NULL)

{



buf[0].type = CDBUF_COPY;

buf[0].trans.copy.addr = location;

buf[0].trans.copy.unit = CDBUF_FORM1;

buf[0].trans.copy.size = size;

buf[1].type = CDBUF_TERM;

slCdLoadFile(cdhn, buf);

while (1)

{

slSynch();

stat = slCdGetStatus(cdhn, len);

// if (stat == CDSTAT_DOING) slPrint("Read in progress ", slLocate(2,2));

// if (stat == CDSTAT_WAIT) slPrint("CD waiting ", slLocate(2,2));

// if (stat == CDSTAT_PAUSE) slPrint("CD pause ", slLocate(2,2));

// sprintf(toto,"toto %06d",stat);

// slPrint(toto,slLocate(10,3));

// sprintf(toto,"CDERR_NEXIST %06d len[0] %d len[1] %d len[2] %d ",CDERR_NEXIST,len[0], len[1], len[2]);

//

// slPrint(toto,slLocate(10,5));

// sprintf(toto,"CDSTAT_DOING %06d",CDSTAT_DOING);



// slPrint(toto,slLocate(10,6));

if (stat == CDSTAT_COMPLETED || stat == CDSTAT_WAIT || len[2]==0) break;

// if (stat == CDSTAT_COMPLETED) break;

}

return 0;

}

else

{

slSynch();

sprintf(toto,"file not found : %s ",name);

slPrint(toto,slLocate(15,5));

return -1;

}

}

void load_color_proms(char *name)

{

int i;

unsigned char buffer[513];

if (LoadFile(name, &buffer[0x000], 1)==0)

{

for(i=1;i<513;i+=2)

{

Scene3Pal[(i-1)/2] = (buffer>> 0) + (buffer[i-1] << 8);

}

}

}
 
Yeah, ive tried to use it in the game i am making, but i couldn´t get it to compile right. I don´t think its your code though, its my code for the game that won´t work. I have to check through it. Ill post it here if I get it to work.
 
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