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Question about draw distance

Discussion in 'Saturn Dev' started by SaturnTeam, Sep 10, 2018.

  1. SaturnTeam

    SaturnTeam New Member

    Am I correct in thinking that, if a character was centered on a 3D plane, the draw distance would be 2,048 pixels forward and 2,048 pixels behind (or to left/right)?
  2. Ponut

    Ponut New Member

    You could fundamentally base draw distance on a square, like that. so yes.
    Or you could base draw distance on "rendered Z", wherein it is the distance to an arbitrary plane that is always 2048 render units in front of the camera. You define its other extents by the rule that nothing beyond the camera's FOV would be drawn.

    I've seen games do both, with polar (circular) distance or square distance.
    SaturnTeam likes this.

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