CyberWarriorX
Established Member
I used SndSim's ASCII output as my reference and managed to document the -real- seq format, which is ironically very different than what sega provided in official docs. You can get it here:
http://www.emuxhaven.net/~translationnext/...s/seqformat.txt
I've also been working on a saturn seq->mid converter. Anyone familiar with seq2mid will understand what this program does.
Here's a few samples of what my program has been outputting:
http://www.emuxhaven.net/~translationnext/files/snd10.mid
http://www.emuxhaven.net/~translationnext/files/snd12.mid
http://www.emuxhaven.net/~translationnext/files/2900.mid
http://www.emuxhaven.net/~translationnext/files/yay1.mid
http://www.emuxhaven.net/~translationnext/files/yay2.mid
http://www.emuxhaven.net/~translationnext/files/yay3.mid
http://www.emuxhaven.net/~translationnext/files/yay4.mid
http://www.emuxhaven.net/~translationnext/files/yay5.mid
http://www.emuxhaven.net/~translationnext/files/yay6.mid
http://www.emuxhaven.net/~translationnext/files/yay7.mid
http://www.emuxhaven.net/~translationnext/files/yay8.mid
http://www.emuxhaven.net/~translationnext/files/yay9.mid
http://www.emuxhaven.net/~translationnext/files/yay10.mid
http://www.emuxhaven.net/~translationnext/files/b27.mid
http://www.emuxhaven.net/~translationnext/files/snd_d13.mid
http://www.emuxhaven.net/~translationnext/files/snd_d37.mid
Note: Some of these files are from various stages of development, so I can't say they'll sound the same when I finally decide to release my program. I also re-arranged the instruments in a few of them to make them sound better.
A cookie will be awarded to whoever can name which games the midi's belong to.
[Edit: Whoops, fixed a few bugs in the converter and had to make a few revisions to the Specification doc. If you've already downloaded it, make sure you have Revision 1, if not, re-download it.]
Cyber Warrior X
http://www.emuxhaven.net/~translationnext/...s/seqformat.txt
I've also been working on a saturn seq->mid converter. Anyone familiar with seq2mid will understand what this program does.
Here's a few samples of what my program has been outputting:
http://www.emuxhaven.net/~translationnext/files/snd10.mid
http://www.emuxhaven.net/~translationnext/files/snd12.mid
http://www.emuxhaven.net/~translationnext/files/2900.mid
http://www.emuxhaven.net/~translationnext/files/yay1.mid
http://www.emuxhaven.net/~translationnext/files/yay2.mid
http://www.emuxhaven.net/~translationnext/files/yay3.mid
http://www.emuxhaven.net/~translationnext/files/yay4.mid
http://www.emuxhaven.net/~translationnext/files/yay5.mid
http://www.emuxhaven.net/~translationnext/files/yay6.mid
http://www.emuxhaven.net/~translationnext/files/yay7.mid
http://www.emuxhaven.net/~translationnext/files/yay8.mid
http://www.emuxhaven.net/~translationnext/files/yay9.mid
http://www.emuxhaven.net/~translationnext/files/yay10.mid
http://www.emuxhaven.net/~translationnext/files/b27.mid
http://www.emuxhaven.net/~translationnext/files/snd_d13.mid
http://www.emuxhaven.net/~translationnext/files/snd_d37.mid
Note: Some of these files are from various stages of development, so I can't say they'll sound the same when I finally decide to release my program. I also re-arranged the instruments in a few of them to make them sound better.
A cookie will be awarded to whoever can name which games the midi's belong to.
[Edit: Whoops, fixed a few bugs in the converter and had to make a few revisions to the Specification doc. If you've already downloaded it, make sure you have Revision 1, if not, re-download it.]
Cyber Warrior X