Saturn Sequence Format Specs v2.00(1994.8.20)

I used SndSim's ASCII output as my reference and managed to document the -real- seq format, which is ironically very different than what sega provided in official docs. You can get it here:

http://www.emuxhaven.net/~translationnext/...s/seqformat.txt

I've also been working on a saturn seq->mid converter. Anyone familiar with seq2mid will understand what this program does.

Here's a few samples of what my program has been outputting:

http://www.emuxhaven.net/~translationnext/files/snd10.mid

http://www.emuxhaven.net/~translationnext/files/snd12.mid

http://www.emuxhaven.net/~translationnext/files/2900.mid

http://www.emuxhaven.net/~translationnext/files/yay1.mid

http://www.emuxhaven.net/~translationnext/files/yay2.mid

http://www.emuxhaven.net/~translationnext/files/yay3.mid

http://www.emuxhaven.net/~translationnext/files/yay4.mid

http://www.emuxhaven.net/~translationnext/files/yay5.mid

http://www.emuxhaven.net/~translationnext/files/yay6.mid

http://www.emuxhaven.net/~translationnext/files/yay7.mid

http://www.emuxhaven.net/~translationnext/files/yay8.mid

http://www.emuxhaven.net/~translationnext/files/yay9.mid

http://www.emuxhaven.net/~translationnext/files/yay10.mid

http://www.emuxhaven.net/~translationnext/files/b27.mid

http://www.emuxhaven.net/~translationnext/files/snd_d13.mid

http://www.emuxhaven.net/~translationnext/files/snd_d37.mid

Note: Some of these files are from various stages of development, so I can't say they'll sound the same when I finally decide to release my program. I also re-arranged the instruments in a few of them to make them sound better.

A cookie will be awarded to whoever can name which games the midi's belong to.

[Edit: Whoops, fixed a few bugs in the converter and had to make a few revisions to the Specification doc. If you've already downloaded it, make sure you have Revision 1, if not, re-download it.]

Cyber Warrior X
 

MasterAkumaMatata

Established Member
Originally posted by CyberWarriorX@Oct. 24 2002, 6:45 pm

Here's a few samples of what my program has been outputting:

http://www.emuxhaven.net/~translationnext/files/snd10.mid

http://www.emuxhaven.net/~translationnext/files/snd12.mid

http://www.emuxhaven.net/~translationnext/files/2900.mid

http://www.emuxhaven.net/~translationnext/files/yay1.mid

http://www.emuxhaven.net/~translationnext/files/yay2.mid

http://www.emuxhaven.net/~translationnext/files/yay3.mid

http://www.emuxhaven.net/~translationnext/files/yay4.mid

http://www.emuxhaven.net/~translationnext/files/yay5.mid

http://www.emuxhaven.net/~translationnext/files/yay6.mid

http://www.emuxhaven.net/~translationnext/files/yay7.mid

http://www.emuxhaven.net/~translationnext/files/yay8.mid

http://www.emuxhaven.net/~translationnext/files/yay9.mid

http://www.emuxhaven.net/~translationnext/files/yay10.mid

http://www.emuxhaven.net/~translationnext/files/b27.mid

http://www.emuxhaven.net/~translationnext/files/snd_d13.mid

http://www.emuxhaven.net/~translationnext/files/snd_d37.mid

Note: Some of these files are from various stages of development, so I can't say they'll sound the same when I finally decide to release my program. I also re-arranged the instruments in a few of them to make them sound better.

A cookie will be awarded to whoever can name which games the midi's belong to.

[Edit: Whoops, fixed a few bugs in the converter and had to make a few revisions to the Specification doc. If you've already downloaded it, make sure you have Revision 1, if not, re-download it.]

Cyber Warrior X

Albert Odyssey: b27.mid, snd_d13.mid, yay10.mid, might be more that I don't recognize

Sakura Taisen: yay6.mid, yay8.mid

As for the others, I'm guessing in the ranges of Langrisser III, Langrisser IV, Magic Knight Rayearth, Snatcher, Cotton 2, Farland Symphony, Grandia, etc.

Are these enough to get a cookie?
smile.gif
 

IceDigger

Founder
Staff member
yay01 goes to Langrisser 4!!!

I have yet to get myself ahold of that game! But I am scouring ebay for a good deal on it!
 
Yes, I've been working every so often on the new version. Basically the program is in the "release candidate" stage now. I don't want to give out all the details(or I'll have a number of lamers begging me for a release) but I've basically gone through and fixed a number of bugs in the actual seq->midi conversion process(so the output midi's are more accurate) among a number of other things. The next release(no date decided yet) will definitely be a nice one. It'll hopefully be either the last one, or the second last one as well(as I'm pretty close to getting everything that's needed included).

Cyber Warrior X
 
No money = no internet service. I've basically been forced to use some el cheapo(free) service that doesn't provide me with a whole lot of time.

Cyber Warrior X
 
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