[Saturn] Tamagotchi Park - save game restore/dump?

Kurasiu

New Member
Hey, everyone.
Does anybody know how to restore a TP saved game on the special pink memory backup cartridge it came with? (or does anybody have a dump of the said game?)

I need it, because I bought the CIB copy of Tamagotchi Park and it was delivered yesterday, but sadly the memory cartridge it came with was empty - and from what I gathered from the manual/warning screen, the game CANNOT be saved, unless a TP saved data is already on the cartridge (that's why it was bundled with one). It even came with a little flyer specifically stating not to format the cartridge/delete the data on it.

If you know how to restore that data, or have a save dump, which could be used with the Save Manager, please do let me know!
 

cafe-alpha

Member
I did a quick look on Pseudo Saturn Kai Save Data Manager, but couldn't find the save you're looking for.
I actually own a pink memory cartridge with (IIRC) Tamagotchi Park written on it ... unfortunately it contains unrelated (date simulation game ^^; ) save data :/

If somebody still have this memory cartridge with the appropriate save inside, please let us know :) If save data donator don't have anything to dump the data, I can give some hand too.
 

cafe-alpha

Member
I just dumped it today, and malenko shall verify if dumped save data works correctly or not.
I paid $36 to finally get this save data dumped ... to realize that this save data is full of 00h bytes. That's something like $1 per KB hence this dump costs even more than mobile phone roaming :D

Joke apart, this save data will be available in next release of Pseudo Saturn Kai's Save Data Manager that I plan to release in around two months. If you need this save and can't wait for Pseudo Saturn Kai release then please send me a PM.

Malenko is going to try using my Save Game Extractor (Save Game Extractor: Backup Saves Via Audio). Unfortunately I estimate it will take ~10 hours to copy.
Typical save data is full of 00h or redundant bytes (for example, Sega Rally ghost data contains raw input from game controller), so you probably may want to compress it before sending it via audio ;)
 

slinga

Member
Woot, congrats on dumping the save.

Typical save data is full of 00h or redundant bytes (for example, Sega Rally ghost data contains raw input from game controller), so you probably may want to compress it before sending it via audio
I just verified and you are correct. Most saves compress quite well. I will add compression in my next release.
 

cafe-alpha

Member
I just verified and you are correct. Most saves compress quite well. I will add compression in my next release.
Good luck in adding compression. Basically anything better than RLE should be fine, so you can for example use bzip2 because it was added in Rockin'-B Save Data Manager, hence shall be easy to merge into SGEX.
 
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