Another compression example:
SEGA Rally (second best to SEGA Touring car)
records file: 80 blocks
ghost file: 977 blocks
uncompressed size: 1057 blocks
-> compressed size: 165 blocks
-> ratio: 15.61 percent
Originally posted by vbt+Tue, 2005-09-13 @ 07:31 PM--><div class='quotetop'>QUOTE(vbt @ Tue, 2005-09-13 @ 07:31 PM)</div><div class='quotemain'>
I'm currently trying to beat some of VBT's highscores
It's almost impossible on some games :lol:
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Unfortunatly that's right. It's your luck that all my racing savegames are lost and I had to start from zero again.
But I could improve my records significantly and I get closer and closer...
<!--QuoteBegin-vbt@Tue, 2005-09-13 @ 07:31 PM
As an extension to the highscore table in the web, we could share ghost car files and drive against them!
What you think?
Nice idea, I'll see how to add this feature 🙂 I can export all my game saves. I think the only drawback is that people need a PAR. Don't hesitate to send yours, I'll put them and update the site.
[post=139580]Quoted post[/post]
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For PAR dumped save games, we need a tool to remove the zero bytes that have been added. I don't know if Slinga cared about that with his SaveGameCopier.
Anyways, what I'm talking about is dumping base64 encoded save games with your PC keyboard (No PAR required!). These text files can be burned directly on CD and decoded in Save Game Manager. No external tools needed.
Because these text files can be posted in forums easily, I'm planning to make a save game forum at my board.
I'm currently driving SEGA Rally, SEGA Touring Car, Manx TT Superbike, GT24, Daytona USA CE.
All their save games and more are on my backup memory cart (compressed).
So I will dump those and put them on my next SGM release CD.