Originally posted by vbt@Sat, 2005-09-17 @ 05:16 PM
Good news, do you still need testers ?
[post=139698]Quoted post[/post]
I do. When the base64 feature is working(tomorrow?), I can provide a beta.
Originally posted by vbt@Sat, 2005-09-17 @ 05:16 PM
Good news, do you still need testers ?
[post=139698]Quoted post[/post]
New features (SECOND release 05/09/19):
- a new cool menu to access ALL functions of the SGM
-> old 2nd help page obsolete
- custom names and comments for
(using a String Editor)
- compressed files (name suffix only, 8 chars)
-> name is kept when
- uncompressing: file name -> drive name
- compressing again: drive name -> file name (editable)
- base64 encoded files
- partitioned files (splitted)
- memory dumps
- file size now displayed as blocks, not kBytes
- SPLIT/JOIN files (to into system memory for exchange between carts)
- can select custom maximum filesize
- Memory Viewer to view files and memory locations
as HEX and TEXT
- new file import/export functions:
- A) Saturn <-> Saturn with joypad commands
(no additional hardware needed)
(inspired by similar 3DO feature)
-> EXPORT with Button Command Viewer
-> IMPORT with Button Command Editor
- B) Saturn <-> PC with a human readable base64 file encoding
-> EXPORT by typing base64 view showed on Saturn screen
into a text file on PC via keyboard
(no special viewer yet, uses Memory Viewer)
- can save base64 view as file
-> IMPORT by burning base64 encoded files (without any change) on CD-R
and decoding them on Saturn
(all existing ways to import saves to Saturn possible)
- conversion tool between B) -> A) could be done on request
- new Action Replay related features
- more firmwares included (4)
- flash with ANY file form any storage device in any subfolder
(firmware header is checked to avoid flashing with non-firmware files)
-> flash with homebrew games (untested)
(need to be adapted for running from cart)
- dump memory range to file
-> make a firmware backup before reflashing
- warning message if firmware to flash with
would overwrite existing codes and save games on cart
- better pad handling
- recognizes pad disconnection
- plug pad in any connector
-> multi tap supported
- first available pad on which buttons are pressed is taken
- background image (LAVA)
Originally posted by Rockin'-B@Mon, 2005-09-26 @ 03:19 PM
BTW: those 3 guys who downloaded the beta, have you found any bugs or things to improve?
[post=139946]Quoted post[/post]
-> multi tap supported
Originally posted by slinga@Mon, 2005-10-03 @ 09:33 PM
I'm officially jealous of you and your save game copier now. 😀
Also, the save game copier I wrote in 2003 had floppy disk support (which I never tested...). Seems like that would be the easiest way to transfer saves from saturn -> pc.
What's the point of displaying the saves as base64 and typing them back into a saturn? Wouldn't it make more sense to type it into notepad, run a script to conver the file back to binary, and then insert it into an iso? Burn the cd and have the cd copy the save to backup ram. That way you could share the save across the net...
[post=140222]Quoted post[/post]
Originally posted by slinga+Mon, 2005-10-03 @ 09:33 PM--><div class='quotetop'>QUOTE(slinga @ Mon, 2005-10-03 @ 09:33 PM)</div><div class='quotemain'>-> multi tap supported
I'm officially jealous of you and your save game copier now. 😀
[post=140222]Quoted post[/post]
[/b]
Originally posted by slinga@Mon, 2005-10-03 @ 09:33 PM
Also, the save game copier I wrote in 2003 had floppy disk support (which I never tested...). Seems like that would be the easiest way to transfer saves from saturn -> pc.
[post=140222]Quoted post[/post]
Originally posted by Rockin'-B@Fri, 2005-12-16 @ 04:40 PM
I have now tested the AR reflash feature on my own.
The PAR I have got a very old firmware version 1.4b with a lot of bugs. So I made a compressed backup of my save games.
Then I updated the firmware to version 1.94 for PAR. It worked great!!!
But I wanted more and flashed a 2nd time with the most up-to-date firmware 2.02 for EMS. Well, the thing is that this firmware is for EMS cartridges, while my cart is of type PAR. This might be the reason why the cartridge stays at the SEGA logo screen when booting 🙁.
Sad thing, as I cannot reflash it anymore, because always Saturn boots cartridge first. My last option is to insert the cartridge after booting, but I won't do it on the few Saturns I got.
[post=142589]Quoted post[/post]