Hi all! This Genesis Dev part of the forum hasn't received a new post in a while
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A tool was just recently released, which takes advantage of the Joypad functions inside games to upload homebrew 68k code into the Sega Genesis RAM. It all works without using a flash cartridge! A custom cable needs to be built though. This is what it takes to get homebrew code loaded onto the Genesis:
- An NTSC/PAL Sega Genesis Model 1 or 2 Console
- A Game Genie
- A copy of Sonic 1 or Sonic 2 or Animaniacs
- A computer (> 1GHz) with a working parallel port with Windows OS
- A custom built parallel port to controller port cable (includes a 74LS157 and 74LS74)
The main page here: http://devster.monkeeh.com/sega/lakabajo
Currently there is no homebrew programs to load onto the Genesis (except for the LAKABAJO test program) because no one has made any yet
. The BasiEgaXorz compiler compiles programs specifically for the RAM addressing space, so beginners can take the example code from the compiler (like shanakee), compile, and upload directly to a Genesis using this LAKABAJO method/system.
A tool was just recently released, which takes advantage of the Joypad functions inside games to upload homebrew 68k code into the Sega Genesis RAM. It all works without using a flash cartridge! A custom cable needs to be built though. This is what it takes to get homebrew code loaded onto the Genesis:
- An NTSC/PAL Sega Genesis Model 1 or 2 Console
- A Game Genie
- A copy of Sonic 1 or Sonic 2 or Animaniacs
- A computer (> 1GHz) with a working parallel port with Windows OS
- A custom built parallel port to controller port cable (includes a 74LS157 and 74LS74)
The main page here: http://devster.monkeeh.com/sega/lakabajo
Currently there is no homebrew programs to load onto the Genesis (except for the LAKABAJO test program) because no one has made any yet