Wow! Amazing Job man! My Fiancé and I are So Excited to play your game. We just Beat D&D TOD and Blazing Dragons together. And we just got a HI-Saturn!
Don't get too excited yet my friend, the V1 patch doesn't include that much.
The new random encounter rate should refresh the experience though, positively i hope.
Take good care of that hi-saturn man, that's a great piece =]
Didn't post in the thread yet but the SFX restoration + Undub patches are now up on the resources page since early this morning.
I finished playtesting, posted the patches and fell asleep.
Very cool!
Question: is the first track altered by any of your patches?
Will be so much less frustrating to explore, and i believe the difficulty in battles should be harder and more satisfying if you aren't leveling up every 2 steps. The game is definitely too easy, in the first half especially.
To tell the truth, i went for a x1.5 XP|gold buff a bit arbitrarily.
x1 sounded too low, implying potentially excessive XP grinding, where the lowered encounter rate would then become counterproductive.
x2 sounded too high, cause despite the random battles occur about twice less often, the difficulty itself hasn't changed at all.
I guess only long term testing will tell if that was indeed a good compromise or not.
But more generally, i'm definitely onboard with tuning up the difficulty.
EDIT:
It seems there are 3 variables involved in encounter occurrence, not 2 like i thought (step counter & RNG).
The 3rd variable seems to be tied to the area, which makes sense.
So i did some more testing, and in practice (statistically), the actual encounter rate varies approximately from /2 (very early areas) to /1.5 (endgame dungeons), compared to the original.
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Aight, with some doing, i was able to test the V1 patch, and everything seems to work as expected.
However, Sega Saturn Patcher somehow corrupts the .cue, as well as the audio tracks (and even creates an additional one).
That's strange considering i only altered the data track, but i'll have to figure that out if i want to distribute the patch as a .ssp file.