A little while back, someone posted an item about missing graphical items in Doom 3. And a few years back, someone was blowing a gasket about how much graphical goodness they took out of Deus Ex: Invisible War for the Xbox's sake. Well, I have my own complaining to do and that's with SCCT for the PS2. Do you guys remember the early preview pictures for the game?
As you can see, it looked like a lower-rez version of the Xbox game. But for a PS2 title, it's unbelievable. Ubisoft was talking about how they were able to fake all these graphical goodies on the PS2, etc. Now that the game's out, here's how the game really looks....
See any differences?
I mean the answer is obvious why there is a downgrade: the PS2 probably can't handle such a workout. But I'm curious as to why Ubisoft would promote the game in a state where it can't look that good. Did Ubi think that they could pull it off on the hardware? Did they realize that there would be too much slowdown? Granted, the game looks great for a PS2 title, but not for an Xbox or PC title.
What do you guys think?

As you can see, it looked like a lower-rez version of the Xbox game. But for a PS2 title, it's unbelievable. Ubisoft was talking about how they were able to fake all these graphical goodies on the PS2, etc. Now that the game's out, here's how the game really looks....

See any differences?
I mean the answer is obvious why there is a downgrade: the PS2 probably can't handle such a workout. But I'm curious as to why Ubisoft would promote the game in a state where it can't look that good. Did Ubi think that they could pull it off on the hardware? Did they realize that there would be too much slowdown? Granted, the game looks great for a PS2 title, but not for an Xbox or PC title.
What do you guys think?