SSMTF's Multiplayer Slime Volleyball
Temporary giving up the third dimension as well as concept-based games, I've begun coding a simple and funny multiplayer slime vollleyball for the saturn. Simple, because I'm tired of "le spin" messy code; and funny... well, you will tell.
I didn't want to write anything about it until it's finished; but considering the recent passion for porting old game to the saturn, i have the distressing presentiment of someone beginning the same work.
Appart from the sound, almost everything is coded (about 500 lines) and compiles without a warning but having problems with sgl displaying sprites, i have no idea if a single line of it works for now. However, it should not be too complicated to get sprites working.
Any feature idea ? It's time for your suggestions.
Temporary giving up the third dimension as well as concept-based games, I've begun coding a simple and funny multiplayer slime vollleyball for the saturn. Simple, because I'm tired of "le spin" messy code; and funny... well, you will tell.
I didn't want to write anything about it until it's finished; but considering the recent passion for porting old game to the saturn, i have the distressing presentiment of someone beginning the same work.
Appart from the sound, almost everything is coded (about 500 lines) and compiles without a warning but having problems with sgl displaying sprites, i have no idea if a single line of it works for now. However, it should not be too complicated to get sprites working.
Any feature idea ? It's time for your suggestions.