This is probably dumb, but. Rockin-B, you obviously know how to resampling texture data from your texel coordinate example, right?
Why not some kind of demo/library that lets you apply bilinear/bicubic filtering to these resampled textures? We could even do mipmapping and trilinear filtering, and have cool N64-ish blurry textures on Saturn!
...ahem. Anyway, just a thought.
Why not some kind of demo/library that lets you apply bilinear/bicubic filtering to these resampled textures? We could even do mipmapping and trilinear filtering, and have cool N64-ish blurry textures on Saturn!
...ahem. Anyway, just a thought.