Lunar SSS English Patch

Translating Lunar Silver Star Story 1.5.1

Dub or “subtitled” version? I dont currently have an ode to transfer saves to, so the best i can do is try and replicate in mednafen for now
Subtitled.

I managed to get through. I had an instance of freezing on two of those battles with the sphere face enemies before I uploaded a save. I didn't try AI the third time and everything seemed to be fine. Froze once at the cutscene FMV when you become a Dragon Master. It could have been my ODE or Pseudo Saturn Kai flashed Action Replay. I didn't have any problems until I got to this point and turned those off.

I also have the Twin Operator installed in my Saturn if I wanted to play through the MPEG version. But I don't think I'll try anything until a Working Designs text option happens for that one because I can't stand the Dub.

Thanks.
 
It's a shame you guys can't do Lunar 2 for the Saturn with the Working Designs script as horrible as it is.

The Saturn version of 2 starts and exits battles so much faster than the PlayStation version.

I tried looking at DATA.PAK. I have no idea how it's able to be extracted. I'm assuming that all the text resides in there.
 

Mr Conan

Established Member
It's a shame you guys can't do Lunar 2 for the Saturn with the Working Designs script as horrible as it is.

The Saturn version of 2 starts and exits battles so much faster than the PlayStation version.

I tried looking at DATA.PAK. I have no idea how it's able to be extracted. I'm assuming that all the text resides in there.

I started looking at it, just a file extraction tool for now.... MrConan1/lunar2_eb_sat_tools

The data.pak is a big archive, same format as the PSX version (although no embedded filenames). Script and text formats are completely different from Lunar SSS though. From what i've looked at they completely rewrote the game engine.
 
I'm still on 1.5, was the Nall mid-battle resurrection "freeze" fixed? I have also now noticed it is only when Luna is in your party, and I hear a tiny bit of Luna's voice before it cuts out and triggers stop firing (though idle animations and music continues).

edit: I'm on a Saturn and have no way to upload any saves, btw.
 
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Mr Conan

Established Member
I think we found the Nall freeze was due to the music sample being too long; 1.5.1 shortened it so it should be fixed. The long term solution is to reverse engineer the audio driver better and figure out why longer samples in some cases cause issues (Which will probably allow for dub audio in sssc too). Right now I’m cleaning up some preliminary findings on Lunar 2 text encodings (I distracted myself), but will eventually get back to fixing the Lunar 1 stuff.
 
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