Discussion in 'Saturn Dev' started by antime, Mar 24, 2012.
> Is this forum still active?
I updated the cartridge firmware to take advantage of DMA when transferring data to the Saturn. When uploading to workram-L, the speed increased from about 320KB/s to 430KB/s, and when uploading to workram-H the speed increased from about 370KB/s to 590KB/s. I also added a "run" command to the ftx tool, which calls the specified address without having to upload anything.
The code is available on GitHub.
great job antime !
An update nearly 3 years after initial release oO Thank you antime !
USB dev cart is now something like 25 times faster than Action Replay !
I was bored... In practice the difference isn't really noticeable, since the uploaded files are so small.
Yes, it's something like filling both hram and lram takes something like 5 seconds instead of 6 seconds ... but
Edit : I prepared your new firmware for my USB dev cart I plan to use it next week or so.
Oops, I forgot to reply to this thread :
(420 KB/s with non-DMA transfer code)
Speed difference isn't really noticeable, but good job anyway :]
What is the licensing on the ftx tool?
2-clause BSD (the license text is the first thing in the source file).
Ow, how embarrassing.
I have that habit of looking for the LICENSE file and not looking at the source files.
Using FT D2XX library, would there be any reason as to why reading intermittently blocks despite setting the RX timeout to a low value?
I set the USB in/out payloads to the same values as in antime's tool.
just dumb question, what's the way to get game saves with the usb dev cart ? i did that with old tool and my isa card and maybe it was possible with the usb data link.
From command line :
USB Data Link : SatLink.exe usb_data_link.ini -bs test.bin
USB dev cart : SatLink.exe usb_dev_cart.ini -bs test.bin
From GUI :
Select which device to open (USB Data Link or USB dev cart) in tool bar -> "Open" menu, then click "Receive Backup Memory" in tool bar -> "Receive" menu.
nice but is there something better ? i mean you choose the game save you want to get
Something like in yabause's save manager ? No, sorry.
The only way to do this is to use both SatLink and ss-save-parser tools ...
I can add such feature to SatLink, but I would like to know how many people are interested in such feature before coding it.
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