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USB dev cart project

Discussion in 'Saturn Dev' started by antime, Mar 24, 2012.

  1. cafe-alpha

    cafe-alpha Member

    Anyone ready to test next release candidate ? Testers are welcome :)
    Please PM me if you're ready for testing. Requirements are a couple of CD-R, some free time, and to follow my instructions.

    (Note : that's a "release candidate" version, so not public until tested enough. Publishing pictures or videos from this version is OK, but please don't leak executable/flasher/etc files)


    What's new in this version : basically, not a lot of major features (sorry !), but fix of a critical bug affecting Gamer's Cartridge, and addition of some "minor, but that I wanted to add someday" features.


    Features for Gamer's Cartridge users :
    Indirect Dump. Dump cartridge (boot cartridge, or official memory cartridge, or any other cartridge) by compressing data to dump to internal backup memory, and extracting it to SD card when Gamer's Cartridge is inserted. Because of small size of internal backup memory, it may be required to repeat the "insert memory cartridge -> Indirect Dump -> Turn off Saturn -> Insert Gamer's Cartridge -> Indirect Dump -> Turn off Saturn" cycle several times.
    Requires some motivation and free time on user side (It took me 45 minutes in order to dump my good old very first official memory cartridge), but I didn't had to unsolder cartridge memory chips in order to dump it, which is the most important for me :)
    Note : if you are the lucky owner of Saturn FDD, then floppy disc is used instead of internal backup memory, and dump is significantly faster.
    One application of this feature was to dump ROMs from legacy cartridges : X-Terminator, Satellite, ST Key and "8MEG memory cartridge". Theses ROMs will be available for flashing (at your own risks) for curious people wanting to test theses cartridges.
    Special thanks to A Murder Of Crows and AtariBorn who dumped their cartridges ... and reported many bugs from early versions of Indirect Dump feature ^^;

    Save Data corruption bugfix. This corruption problem concerns saves on Saturn internal memory, with save data size making save sector allocation table finishing exactly at the end of a sector. Very few games are concerned, and the only example I could find so far is Albert Odyssey.
    I found this problem when testing Indirect Dump, and didn't received any feedback from users about it, so let's hope it didn't corrupted saves elsewhere than here :)

    Autodump. Automatically dump new saves from internal backup memory to SD card. With this feature, you won't have to say anymore "I lost all my saves because of that $%QTY@!#% CR2032 battery" :)

    Virtual FDD. Simulate Saturn Floppy Disc Drive behavior, with save data stored on SD card. Worked fine with Dezaemon 2 (can now handle 10 saves at once : 5 saves from cartridge, and 5 other saves on FDD :banana: ), but didn't tested for other games supporting FDD, so any feedback is welcome.


    Features for Action Replay and Gamer's Cartridge users :
    Proper support of FDD in Save Data Manager. It supports now both two partitions of Saturn floppy discs for all common operations such as copy, move, delete, import, dump, etc.
    Special thanks to Dezaemon DB for big assistance in beta testing :)

    Soft Reset Patch. Change the "A+B+C+Start key combo" soft reset from "exit to multiplayer screen" to system reset. This idea is not from me, but from neuroacid (rmenu developer).

    More saves to import from Save Data Manager. The most noticeable addition is saves from Urawaza Dataro cartridge, containing quality saves for Japanese games. Special thanks to @Madroms for dumping the cartridge :)

    Other. Fixed many bugs. Added other bugs (the usual routine :D )



    Before being asked "where are the cheat codes ?", please let me reply :)
    Cheat codes support is still under development. Menu in order to select game and its cheat codes is 90% done, but the bit of code in order to apply codes is still TBD. I didn't touched this feature for around half a year mostly because of lack of free time, motivation, and being busy in developing other features. I plan to finish this for "next-next release" however.

    There are many things scheduled for "next-next release" : I initially planned to release everything at once, but had to make this intermediary release in order to fix the save data corruption bug on Gamer's Cartridge.


    PS : Special thanks to Stac for beta testing :3 All the features above wouldn't exist without his help !!!


    Edit : oops, it seems I misunderstood this topic with the Pseudo Saturn Kai's one :D Please answer here for any question regarding USB dev cart.

    Re-edit : Version 6.074 is available here. Except the soft reset patch feature, there are no new things for USB dev cart, so if you're happy with previous version such as 6.037 or old "blinking screen" firmware, you probably may prefer to keep your cartridge as-is :)
     
    Last edited: Apr 27, 2017
  2. jae686

    jae686 New Member

    My cart could really use the case!
     
  3. cafe-alpha

    cafe-alpha Member

    Yes : this case was designed for rev 2f (your cartridge's PCB revision) and rev 3.3 PCBs.
    Rather than getting only a case, please make some great game or application for Saturn so that I will reward you with a new cartridge + PCB + label ;)
     
  4. Jameson

    Jameson New Member

    Wow, is that a Saturn 2017 Con announcement? :D
     
  5. cafe-alpha

    cafe-alpha Member

    Absolutely not : I don't like deadlines (there are enough deadlines at work, so I don't need additional ones at hobby), and to wait for results from contest judges.
    If you really want me to open a contest, no problem, but deadline will be set to "when it's done", there won't be any official judge nor development theme, and prizes will be distributed according to everyone's good mood :D
     
    SegaSaturnShrine likes this.
  6. cafe-alpha

    cafe-alpha Member

    Happy birthday USB dev cart ! The project became open source 5 years (+ one month) ago :)


    I decided to stop manufacturing of USB dev cart, and my last two carts will be available on my homepage at the end of this month.

    After that, the solutions to get USB connectivity with your Saturn are as described below :
    - Assemble USB dev cart by yourself
    URL : http://antime.kapsi.fi/sega/usbcart/usbcart.html or https://github.com/andersm/usbcart
    - Use Action Replay cartridge and USB Data Link. Connectivity is available as USB or Bluetooth.
    URL : http://www.gamingenterprisesinc.com/DataLink/
    - Support Satisfier project, and request USB connectivity to be supported
    URL : https://www.patreon.com/prof_abrasive


    In addition, I stop development of SatLink (USB dev cart transfer tool for Windows platform), and consequently won't longer answer USB dev cart feature requests or inquiries regarding it.
    - Latest executable and sources can be found here : http://ppcenter.webou.net/satcart/#download

    The solutions to get new features on USB dev cart related software are as described below :
    - Modify SatLink by yourself
    - If you don't need windows GUI, make your own tool from from ftx sources
    URL : http://antime.kapsi.fi/sega/usbcart/usbcart.html or https://github.com/andersm/usbcart
    - Find somebody OK for being kickstarted or patreoned or gofunded whatever regarding development of such software.
     
    SegaSaturnShrine likes this.
  7. vbt

    vbt Staff Member

    wow, only bad news
     
  8. cafe-alpha

    cafe-alpha Member

    Why ? If Satisfier will allow CD-ROM emulation from PC and in-game USB transfer, this will be a revolution for Saturn homebrew development :)
     
    SegaSaturnShrine likes this.
  9. plee1024

    plee1024 New Member

    Sorry to hear about the USB cart but the Satisfier does seem very interesting...
     

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