XL2
Established Member
Use the execute.bat, it allows you to read if a texture isn't read (it lists the details of each texture).Whoa what a update! I wonder how many you can get in there at 60. I was thinking about porting my Katamari clone in JS/C# but cant grasp how to convert it ATM but looks like it could be really cool demo with your engine. Especially now the texture mapping is so easy.
Pretty sure I'm doing something simple wrong though with Blender for your convertor. I can reconvert and use your Sonic .obj with the ZTE convertor just fine. But I tried replacing the sonic (.h and .ZTP) with the Blender default sample Box with 1 TGA I converted and neither it or the title show up anymore in a emulator and I get this error message in SSF.
http://i.magaimg.net/img/3b5r.png
I took your sonic .obj and added 1 TGA(no UV mapping) to the stomach and it doesnt show a error but doesnt show up either.
If it says it couldn't load a texture, make sure the material name fits the texture name, else you might get errors.
You can also play with the Obj file directly (it's all in text) and rename the materials to match the texture name.
If the texture isn't shown, it's because it didn't load.
Also make sure your images are saved as 32 bits TGA WITHOUT RLE compression. For best results, also make sure they have no more than 16 colors.
Edit : You say the title doesn't show up... now that's really weird. Could be a memory issue. Remove the h model files (just don't ever include them, I just added this if anyone wanted to see it, but it's useless now as the binary format is way better).