Metrowerks Codewarrior for Sega Saturn

At the very least you'd have to define whatever their equivalent of a linker script is, since the two machines have completely different address maps. But I really don't see the point in using a quarter-century old compiler for any new development work.
 
At the very least you'd have to define whatever their equivalent of a linker script is, since the two machines have completely different address maps. But I really don't see the point in using a quarter-century old compiler for any new development work.
Like the ole DTS CD toolset 😎😎.
 
I have zero clue what the obsession is with this IDE. There's no reason to use it.
Milo/Cyndanera does this with every retro scene he tries to get involved with. He has no clue what he's doing but seems to think if he collects enough ancient dev relics he can common a game into existence.
 
Well from what I saw the main plugins are for SuperH and Elf, working with Metrowerks SuperH Toolchain.
Goal was develop new plugins target at the Sega Saturn & some new extra tools ofc, since it never had support for saturn, codescape was found but nothing for codewarrior.
But I'm busy with GameCube gamedev and using my development kit SN Systems TDEV.
 
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Milo/Cyndanera does this with every retro scene he tries to get involved with. He has no clue what he's doing but seems to think if he collects enough ancient dev relics he can common a game into existence.
This guy is a hater and his only purpose is to say bad things that all he does, he just has a massive ego. lol
I won't let anyone get in my way developing for the Nintendo GameCube.
 
This guy is a hater and his only purpose is to say bad things that all he does, he just has a massive ego. lol
As I've told you previously, when you actually produce something of your own I'll have some respect for you. But all you've done so far is waste everyone's time. Quite frankly I think this thread should probably be locked so it doesn't mislead people into thinking this IDE is a real thing. All it is is the Dreamcast kit with some files renamed and nothing else. To my knowledge it doesn't even work.

On top of that I'd say there should be some serious consideration on whether Milo should be allowed to participate in the Dev sections. The Dreamcast and Gamecube communities have banned him from their dev scenes because he is legitimately learning disabled and is a legitimate legal risk. He's incapable of actually learning how to produce actual homebrew and is incapable of understanding why releasing and selling software made with official devkits is a major legal risk.
 
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