bigger isnt always better.. a cd at the time was practically a gimmick, much like the use of dvd is today..
back then when the average 16 bit game was a couple megabytes, what real use was a 650 meg medium, apart from cd-audio and grainy fmvs?
and now we have 8 gig dvd-rom based games.. when you know the code is mebbe 100-200 megs.. the rest is filled with mpeg2 fmvs..
chinsey little games with 2 hours of cartoons in between levels.. bah
so of course most of that space is always 'wasted'.. its not needed.. i remember when the dreamcast came out, I predicted the thing would be booting backups, and was flamed to oblivion with people saying 'NO THE GAMES ARE 1 GIGABYTE'.. of course, having my out of my ass, I knew that very few games would break the 700 meg barrier... and the ones that did would do it with CDDA or video that could easily be ripped or downsampled out.. but of course at the time i was a big ass for suggesting that 1 gigabyte was a wasteful size that would hardly be utilized..
but i digress..
its just a trick to lure in the weakminded and the ignorant.. i really dont want to sit and watch a movie or listen to a cd, I want to play a game..
and truth is, if your out to enjoy the game, all of those genny-to-segacd ports play just as well in cartridge form.. worse in some cases.. you gain cd audio at the expense of load times..
and all the dvds in the world didnt make the PS2 port of crazy taxi any more fun than it already was on dreamcast..
i guess thats why i like sega cd and turbo duo so much.. they both failed so poorly, cuz back then us gamers were much harder to trick..