This July, in response to a longstanding claim by Sonic X-Treme producer Mike Wallis, Yuji Naka tweeted a couple of key claims regarding the NiGHTS engine:
1. That NiGHTS was written in Assembly while X-Treme was written in C;
2. "NiGHTS program was so special that it's impossible to use it for anything"
My questions for those with programming knowledge:
1. Is it possible to determine (via a decompiler perhaps?) that...
a. NiGHTS was written in assembly;
b. Sonic X-Treme (at least what has been released) is written in C;
c. that the 3 dimensional Sonic pieces of Sonic Jam and/or Burning Rangers did not use code from NiGHTS?
Purpose of this exercise: It's part of a broader attempt at getting to the bottom of what was going on at Sega in '95-'97ish. Establishing the credibility of either person (consequently, reducing that of the other) would be beneficial for this purpose.
1. That NiGHTS was written in Assembly while X-Treme was written in C;
2. "NiGHTS program was so special that it's impossible to use it for anything"
My questions for those with programming knowledge:
1. Is it possible to determine (via a decompiler perhaps?) that...
a. NiGHTS was written in assembly;
b. Sonic X-Treme (at least what has been released) is written in C;
c. that the 3 dimensional Sonic pieces of Sonic Jam and/or Burning Rangers did not use code from NiGHTS?
Purpose of this exercise: It's part of a broader attempt at getting to the bottom of what was going on at Sega in '95-'97ish. Establishing the credibility of either person (consequently, reducing that of the other) would be beneficial for this purpose.