Patches for Death Crimson on Sega Saturn that make the following changes :
- Makes several improvements to the invincibility code (A+R+Up+Start on controller 1 or 2)
* Debug information is no longer displayed.
* Invincibility is granted against the first two bosses, so now it works everywhere.
* Invincibility is retained when starting the next stage and returning to the main menu. - Adds unlimited ammo code (B+R+Up+Start on controller 1 or 2)
- Increases initial hit points from three to four.
- Increases initial credits to two (normally start with zero credits in stage two, and one credit in stages one and three)
- Prevents remaining credits from being reduced by ten when facing the first two bosses.
- [OPTIONAL] Disables the white flash triggered by light guns, for the benefit of modern setups that don't require it for hit detection (e.g. MiSTer FPGA paired with GUN4IR or Sinden Lightgun)