Patches for Death Crimson on Sega Saturn that make the following changes :
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- Makes several improvements to the invincibility code (A+R+Up+Start on controller 1 or 2)
* Debug information is no longer displayed.
* Invincibility is granted against the first two bosses, so now it works everywhere.
* Invincibility is retained when starting the next stage and returning to the main menu. - Adds unlimited ammo code (B+R+Up+Start on controller 1 or 2)
- Increases initial hit points from three to four.
- Increases initial credits to two (normally start with zero credits in stage two, and one credit in stages one and three)
- Prevents remaining credits from being reduced by ten when facing the first two bosses.
- [OPTIONAL] Disables the white flash triggered by light guns, for the benefit of modern setups that don't require it for hit detection (e.g. MiSTer FPGA paired with GUN4IR or Sinden Lightgun)
Daisuki, Death Crimson Receive Quality-of-Life Patches
Two new quality-of-life patches by romhacker privateye dropped on SegaXtreme earlier this month, this time for Daisuki and Death Crimson. Click here for the Daisuki Flash Removal patch and click he…
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