Death Crimson - Quality of Life Improvements

Death Crimson - Quality of Life Improvements 1.0

Patches for Death Crimson on Sega Saturn that make the following changes :
  • Makes several improvements to the invincibility code (A+R+Up+Start on controller 1 or 2)
    * Debug information is no longer displayed.
    * Invincibility is granted against the first two bosses, so now it works everywhere.
    * Invincibility is retained when starting the next stage and returning to the main menu.
  • Adds unlimited ammo code (B+R+Up+Start on controller 1 or 2)
  • Increases initial hit points from three to four.
  • Increases initial credits to two (normally start with zero credits in stage two, and one credit in stages one and three)
  • Prevents remaining credits from being reduced by ten when facing the first two bosses.
  • [OPTIONAL] Disables the white flash triggered by light guns, for the benefit of modern setups that don't require it for hit detection (e.g. MiSTer FPGA paired with GUN4IR or Sinden Lightgun)
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Author
privateye
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