This patch translates the Wizardry VI remaster included in the Wizardry VI & VII Complete collection into English by applying the official script found in the original DOS version. Additionally, it fixes various bugs with the game, restores missing content, and more. Everything is listed in the...
A translation of Sword & Sorcery, a 1996 JRPG released by Microcabin, into English using the Japanese Sega Saturn script.
The current patch version translates the game through the end of the first dungeon (Chichibra Cave).
Patch using KnightOfDragon's Sega Saturn Patcher (SSP) – SSP 1.91 beta...
This was originally created for the 2025 Sega Saturn Homebrew competition but was late for submission. There's always next time.
Description (10% Complete):
Enjoy creating your little model city and railroad track.
Controls:
Start - Spawn Train (only one allowed currently)
Up, Down, Left...
Hi. I'm making a translation hack of Shadow over Mystara.
I have finished the game and mapped every route and stage that I could find. Some stage files didn't load during the gameplay (I guess one or two files) and I didn't see anything different on youtube videos, so I'm assuming that these...
What I Want to Do
Replace the in-game background music in Panzer Dragoon Saga with the beautiful remastered tracks from the "Resurrection: Panzer Dragoon Saga 20th Anniversary Arrangement" album. I'm talking about battle themes, exploration music, town themes, etc. - NOT the cutscene music...
Here's a collection of anamorphic widescreen patches and Action Replay codes created by @Esppiral and @paul_met that were originally posted to threads on Assembler Games and SegaXtreme, along with new codes and patches which I made to fill some of the gaps in the regional releases. Many of these...
Puff Pastry Panic. Entry to 2025 Sega Xtreme Saturn Homebrew contest.
A 3D platforming/Adventure game about a frog who must flee chefs.
Made using JO Engine
The SRL team is proud to release Saturn Ring Library. A fully featured development framework for the SEGA Saturn.
Project github page: https://github.com/ReyeMe/SaturnRingLib
Documentation page: https://srl.reye.me/
SRL is a wrapper for SGL written in C++23, giving the developer easy to use...
I created a simple patch to avoid error on some Saturn models when Myst was played. (buttons in generator room)
You can use SegasaturnPatcher to patch the game.
The patch was made with an European disc, but it should work for Japanese and US discs also.
The patch replace the SND files with most...
Just got myself a Saturn. Been wanting one for years. Since games are pretty steep, I bought myself a Pseudo Saturn, and some Verbatim CD-R's. It arrived, and I began burning. I made sure to use a good rom website, and made sure that it was in the correct format. I burned at my CD-Drives lowest...
Download includes the correct Sega Saturn Patcher exe
Bomberman Fight!!
A Sega Saturn fan localization by Malenko and friends (aka the lowercase ateam).
This started out as something to do until I was ready to work on Terra Phantastica,
and it became the thing that delayed me from starting work...
Just making a note post here about the lm1881 (https://www.ti.com/lit/ds/symlink/lm1881.pdf?ts=1734890429495&ref_url=https%253A%252F%252Fwww.google.com%252F), a chip that can separate out the vsync.
This could potentially be used for light(camera) guns on LCD TVs.
Capturing the vsync means...
I can't figure out the Atlas program. This is my first time building home compilations, especially for Saturn. I haven't found any instructions online, so I'm asking for help here. Can anyone help with this topic?
Hello
Can someone point me to the right direction as far as understanding the process of porting games from one console to another using Ghidra?
I was told that that would be the best option when you don't have the original source code.
I'm also curious about porting games into Saturn that...
This patch only adds Twin Stick support to the original Japanese version of Bulk Slash. It does not localize any part of the game into English, although it was created by the Bulk Slash English Localization Team...
I see this in many many Saturn games where games use two types of transparency - Mesh and true. Why use mesh when true transparency is already achieved? For example in the game Bulk Slash , transparency on the mech's shadow is mesh whereas real transparency is used on the HUD and radar. Can...
Greetings all.
I was interested in translating a videogame that came out for Saturn known as D: The Game.
While i was trying to figure it out, since it would be my first work on translating something that required tweaking and some knowledge (rather than just edit some files and translate...
English translation patch for the rhythm game "Jung Rhythm" on the Sega Saturn.
"Jung Rhythm" is a rhythm game for the Sega Saturn, often compared to "PaRappa the Rapper" for some of its similarities, although according to records, both games were in development simultaneously.
The player...
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