Hello guys!
You know, time is running out for the contest.
My game is nearly finished, only sound is left to work on.
That's why I have been working on the SSwavetools PCM<->WAV conversion program again and released a new beta3 today!
changes:
- wrong filesize of .h and .PCM files in WAV->PCM conversion is fixed
-> some .WAV files got wrong filesize information inside, now the real filesize is taken for reference
- the pitch setting is precomputed, so you can be sure that your .WAV file sounds the same on Saturn as on the PC.
- a modified SGL sound demo is included to test your converted sounds on Saturn and to customize and understand the pitch setting.
take this link for download, my homepage is not updated yet:
SSwavetools_win_beta3.rar
So everyone who releases a contest contribution: if you still have no sound in your game, sit down for 2 hours and add it to you app. It will be worth it!
Bye,
The Rockin'-B
You know, time is running out for the contest.
My game is nearly finished, only sound is left to work on.
That's why I have been working on the SSwavetools PCM<->WAV conversion program again and released a new beta3 today!
changes:
- wrong filesize of .h and .PCM files in WAV->PCM conversion is fixed
-> some .WAV files got wrong filesize information inside, now the real filesize is taken for reference
- the pitch setting is precomputed, so you can be sure that your .WAV file sounds the same on Saturn as on the PC.
- a modified SGL sound demo is included to test your converted sounds on Saturn and to customize and understand the pitch setting.
take this link for download, my homepage is not updated yet:
SSwavetools_win_beta3.rar
So everyone who releases a contest contribution: if you still have no sound in your game, sit down for 2 hours and add it to you app. It will be worth it!
Bye,
The Rockin'-B