Thanks Curtis, you've proven that no matter what you say, someone always has to have the last word and argue yet another point which is little more than nitpicking...grumble...this is the cancerous sickness of today's American (worldwide?) society... we're encouraged to speak our voices, state our opinions, and in the process discuss everything to death, disseminate, dissect and deconstruct every little issue till nothing is left but confusion, too much information and no definite answers...
Sorry, I went on a rambling here.
🙂
Now to my counterargument. (Yes, I'm a hypocrite right now.)
Digital representation of audio is still better than analog representation. While it's true that a sine wave gets chopped up by the process of sampling and quantization, today's filtering/smoothing techniques are advanced enough that the original sine wave is 99.9% reproduced. Especially with 16-bit or even 24-bit audio and high sampling frequencies.
Plus, need I mention that music is generally of a complexity that stands in crass contrast to the graceful, elegant simpleness of a sine wave. In which case, btw, digital comes out even more ahead of analog.
What limits analog media are issues such as harmonic distortion and S/N ratio..also the frequency response is never perfectly flat like with CDs. And, for the
record (pun intended), practically all new CDs are nowadays fully digitally produced. Only old recording come from analog tapes.
Back to my rambling! Does any of this matter when it comes to Sega game music in mp3 format?
NO!
So there!!! I have the last word and this thread is OVER!