I'll be posting updated builds of Cubecat here as I find fix various bugs- Heres the first-
changes and fixes:
-Fixed crash in entity system
-Fixed switch in level 2 that would not trigger to deactivate a laser wall
-Exposed dev option in system settings menu to revert back to sgl sphere frustum culling slCheckOnScreen()
(This option can reduce slowdown - at cost of some disappearing polygons around the screen edges)
changes and fixes:
-Fixed crash in entity system
-Fixed switch in level 2 that would not trigger to deactivate a laser wall
-Exposed dev option in system settings menu to revert back to sgl sphere frustum culling slCheckOnScreen()
(This option can reduce slowdown - at cost of some disappearing polygons around the screen edges)