Is it known how the PAR 4in1 or 5in1 cartridges actually access their own flash backup memory? If so, would it be possible (hypothetically) for a Saturn programmer to include routines to do so in his/her own game?
This would seem to allow use of the PAR cartridge (in homebrew Saturn games, at least) as if it was a fully functional backup RAM cartridge with direct-save capability. (It is surprisingly inconvenient that the flash RAM on those carts is not accessible directly by games, sometimes).
This would seem to allow use of the PAR cartridge (in homebrew Saturn games, at least) as if it was a fully functional backup RAM cartridge with direct-save capability. (It is surprisingly inconvenient that the flash RAM on those carts is not accessible directly by games, sometimes).