Originally posted by Jurai@May 25, 2003 @ 04:27 PM
iso+mp3 is lame++ for segacd, get a bin/cue
Originally posted by Alexvrb@May 25, 2003 @ 11:50 PM
Thanks Jurai for your constructive input. However, in many cases ISO + decent quality MP3 is more than adequate. Or do you think everyone should rip their music CDs without bothering to compress the resulting files into one of those evil lossy formats, be it MP3/AAC/Ogg or whatever?
Originally posted by Alexvrb@May 27, 2003 @ 10:58 PM
ISO+MP3, as I stated before, is more than adequate in many (not all) cases. If its a game that (like many Sega CD games) loads the level/area into memory and then just plays the CD audio as you chug along, it makes virtually no difference. Some games I would not download/create with ISO+MP3, but for most it works great and saves lots of space, even at high bitrates.
and as i said the audio starts up late and isnt true to the original so stfu
Originally posted by Jurai@May 28, 2003 @ 05:00 AM
and as i said the audio starts up late and isnt true to the original so stfu
Originally posted by M3d10n@May 29, 2003 @ 12:27 PM
Jurai is prolly referring to the whooping 2 seconds delay that is present in a good amount of Sega CD games.
Yo, tool, that's not due the compression. It's due retarted people using Nero to rip their tracks and leaving the "add pause between tracks" option on.
It absolutely sucks when it's a game with real-time cutscenes, and the dialogue is AWAY off-sync. That happened when I downloaded Lunar, Snatcher, Arcus Odyssey and a buncha others.
Snatcher, as example, wouldn't let me watch the super-cool intro, because the audio track for the first intro (the one that tells about the snatchers, the catastrophe and ends with the Snatcher logo being scratched by claws) had the original silence in the end *DELETED*, and the game wouldn't move onto the 2nd intro.
It took me a good deal of time to fix all tracks. But they are still in MP3 format, and no delay is noticeable, unless you are some sort of bat that can consciously detect an audio delay of a few milliseconds.