Don't you Mac users have web browsers too? The GB/GBC have more in common on that front with a Game Gear or a Master System.Originally posted by RolfWrenWalsh@Mon, 2004-11-01 @ 05:44 PM
Wait...
I thought the SFC CPU was just a 16-bit version of the GameBoy CPU...
:huhÂ![]()
Originally posted by Alexvrb@Wed, 2004-11-03 @ 04:32 AM
Des: That was my point. You were listing only its strengths, someone else needed to point out how it gets mauled on the CPU front even by older hardware. To me that is like making fun of a car for it's comparatively low horsepower while ignoring the fact that your own car seriously lacks low end torque.
I personally prefer the Genesis version of Contra to the SNES game, and the SNES doesn't have games like Strider, Mercs, or Forgotten Worlds.
I know, I understand. The point is, most SuperFamicom games look and sound a lot better than MegaDrive games, and I just listed the main reasons.
So beautiful, this is like the PlayStation2 vs GameCube/Xbox arguments all over again, only the other way around.
How does it feel, Sega people? 😛
Originally posted by RedAngel@Wed, 2004-11-03 @ 08:06 AM
Yes, PS2 is like the NES, the most succesful but a bit old. GameCube is like SNES, more advanced but better for kids. Xbox is like Genesis, black, better for an older audience and the most powerful of the three :lol:
Originally posted by Zheræ@Wed, 2004-11-03 @ 08:23 AM
Why discard the extra chips in SNES carts? Like it or not its part of the system.
Originally posted by RolfWrenWalsh@Wed, 2004-11-03 @ 12:19 AM
Wait...
..Mode 7 games (Mario Kart, Super Star Wars Trilogy, etc.) had special chips in them just to do Mode 7?!
[post=122574]Quoted post[/post]
Pfft, that depends which Sega person you're talking to. I think the extent of my own "bashing" the EE was limited to stating that it essentially wasn't a singing, dancing, miracle of silicon. So as always, I would agree that SNES is more powerful overall, just as you would surely agree that the PS2 is an inferior performer (as a whole) when compared to Xbox and Gamecube. Though in both the case of the Genesis (because of its sound and video hardware) and the PS2 (because of its underlying design) require more talent to develop titles that stand out.Originally posted by Des-ROW@Tue, 2004-11-02 @ 05:48 PM
So beautiful, this is like the PlayStation2 vs GameCube/Xbox arguments all over again, only the other way around.
How does it feel, Sega people? 😛
Are you saying that Mode 7 games (Mario Kart, Super Star Wars Trilogy, etc.) had special chips in them just to do Mode 7?!
-SuperFamicom
16-Bit PPU
256x224 Min Res.
512x448 Max Res.
256 Colors
15-bit Palette
128 Sprites
64x64 Sprite Size
4 Parallax Backgrounds
64KB Video RAM
Are you saying that Mode 7 games (Mario Kart, Super Star Wars Trilogy, etc.) had special chips in them just to do Mode 7?!