First of all, I am not a coder or anything like that. I just own a Mega Drive and would like to investigate some things here about its VDP compared to Saturn.
All I know is that Mega Drive VDP is unfortunately limited to sprites. I do mind it, because many great games like Gunstar Heroes have problems in 2-player modes.
On the other hand, Mega Drive VDP is really powerfull - it is extraordinarily complex as for the priorities and collisions of background and sprites. A real arcade adventure here.
My question is:
I know there are many gurus on this forum, and I would like to ask them if the Saturn VDP is similar to that in the Mega Drive as for the complexity and capability to handle backgrounds and sprites - I mean NOT display them but actually calculate their collisions in particular and (priorities as well, but I guess priorities is not that a problem).
so, who is the real winner?
Mega Drive with a complex 2D VDp but limited sprites (sadly) or Saturn???
All I know is that Mega Drive VDP is unfortunately limited to sprites. I do mind it, because many great games like Gunstar Heroes have problems in 2-player modes.
On the other hand, Mega Drive VDP is really powerfull - it is extraordinarily complex as for the priorities and collisions of background and sprites. A real arcade adventure here.
My question is:
I know there are many gurus on this forum, and I would like to ask them if the Saturn VDP is similar to that in the Mega Drive as for the complexity and capability to handle backgrounds and sprites - I mean NOT display them but actually calculate their collisions in particular and (priorities as well, but I guess priorities is not that a problem).
so, who is the real winner?
Mega Drive with a complex 2D VDp but limited sprites (sadly) or Saturn???