Originally posted by antime@Oct 6, 2003 @ 05:55 PM
Are you trying really hard to be a cunt or does it come naturally?
~ Oh, and, thank you for being such a gentleman.
Originally posted by antime@Oct 6, 2003 @ 05:55 PM
Are you trying really hard to be a cunt or does it come naturally?
Originally posted by Des-ROW@Oct 6, 2003 @ 09:13 PM
I think it is pretty accurate, especially considering that the diagram itself was made by SCEE employees, and not myself.
The Radeon 9800Pro can move 380Million polygons per second? Are you sure? Polygons and Vertices are not the same thing. According to nVidia, their GeForceFX 5900 Ultra, which is the Ati Radeon 9800Pro's main competitor, can process up to 338Million vertices per second, while the Ati site does not give any figures regarding their GPU's polygon/vertices performance. My point is, I doubt the Radeon9800Pro can process 380Million polygons per second, while, in the other hand, I believe it may move 380Million vertices per second.
Eight parallel rendering pipelines process over 3 billion pixels per second
Four parallel geometry engines process up to 380 million transformed and lit
polygons per second
High precision 32-bit per channel rendering
Anyway, 380Million vertices per second still means more polygon processing power than either the Sony PlayStation2, Nintendo GameCube or Microsoft Xbox, but that is not the point, I still have to see a PC game that looks as good as Team Ninja's Dead or Alive 3, AM2's Virtua Fighter 4: Evolution, Konami's Silent Hill 3, AM2's OutRun2, Polyphony Digital's Gran Turismo 4 and other console games.
I will not even talk about texture memory, because that is out of the question, the Sony PlayStation2 has only 4Mb of DRAM for texture memory (but with a 48Gb per second bandwidth) and still offers competition.
I was exaggerating a bit, I know, but particular reason... yes... PC offers a very small range of different game genres and is plagued with FPS and Strategy games, there are even genres that practically never make it to the PC.
Polygons and Vertices are not the same thing.
Originally posted by Des-ROW@Oct 7, 2003 @ 03:48 AM
"In the design of graphics systems, the rendering capability is defined by the memory bandwidth between the pixel engine and the video memory. Conventional systems use external VRAM reached via an off-chip bus that limits the total performance of the system. However in the case of the new GS, there is a 48-Gigabyte memory access bandwidth achieved via the integration of the pixel logic and the video memory on a single high performance chip."
Originally posted by Cloud121@Nov 7, 2003 @ 11:38 AM
Perhaps we should sticky this thread?
Originally posted by racketboy@Oct 4, 2003 @ 02:11 PM
can you buy one off the shelf yet?
no
soon? probably
Anyway, 380Million vertices per second still means more polygon processing power than either the Sony PlayStation2, Nintendo GameCube or Microsoft Xbox, but that is not the point, I still have to see a PC game that looks as good as Team Ninja's Dead or Alive 3, AM2's Virtua Fighter 4: Evolution, Konami's Silent Hill 3, AM2's OutRun2, Polyphony Digital's Gran Turismo 4 and other console games.
Originally posted by it290@Nov 6, 2003 @ 03:08 AM
Seriously, consoles are never going to be on par graphically with PCs unless someone decides to release some insanely expensive console that nobody will buy. Even when the Xbox was first released, its graphics chip wasn't the top of the line. I appreciate your point, but you obviously don't play a lot of PC games; you also have to take into consideration that playing games on a television makes polygons and textures look smoother than they really are, if less detailed.
Originally posted by Gallstaff+Nov 7, 2003 @ 01:40 PM--><div class='quotetop'>QUOTE(Gallstaff @ Nov 7, 2003 @ 01:40 PM)</div><div class='quotemain'>Look the only way to end this is to re-state the obvious:
Cloud just doesn't know what the hell he's talking about, once again.[/b]