Reading from the framebuffer?

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luisoft

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Do u test your engine using high resolution ? Do a small test using max vdp1 resolution 512x224
 

XL2

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Do u test your engine using high resolution ? Do a small test using max vdp1 resolution 512x224
No, and I won't. The VDP1 just isn't as good as the PS1's GPU, plus it has so many restrictions in high res, I'm not even interested in wasting time on this.
 

Ponut

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VDP1, in general, has many restrictions.
High-res modes place even more restrictions, the most critical being that the frame-buffer becomes 8bpp rather than 16bpp which breaks the more "intelligent" texture mode.
 

luisoft

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Really Nice!!! Solid texture mapping with better textures and nice lightings. VDP1 support 128x128 textures? Maybe u can try use VDP2 scroll plane as a big wall and put a high texture resolution with no impact in frame rate like panzer dragon saga do in elevators scene. Your demo look better than many N64 texture map.
 

XL2

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Latest video showing collision detection tests.
It still has issues sadly, which will take a while to fix, perhaps even a full rewrite of the engine since BSP are tricky beasts (It's only been like the sixth time I restart with a new engine...).
Still all 64x64 textures, all gouraud shaded. The weapons are drawn by the VDP2.
 
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