Running SaturnOrbit project on actual hardware?

Spent the day working with cafe-alpha's dev cart. It was pretty productive! I figured out the problems for both the sprites and the backgrounds. Debugging cycles were much quicker than burning CD-Rs :)

(Saturn running from a video capture cable)

View attachment 4450

The sprites were bad because of an uninitialized variable keeping track of texture locations.
The backgrounds were bad because I was using A0_BANK for tiles and A1_BANK for backgrounds. Switched both to use A0. I attempted to use B0 for both but the palette was wrong. Didn't really investigate further.

Updated code can be found here
https://dl.dropboxusercontent.com/u/17303735/Shooter.0.01.zip

So I'm quite happy that it runs now!

Glad that USB dev cart helped the development of your game :)

great job ! how did you find a cartridge for the dev card ?

A while ago, I bought 10+ used memory cartridges shells from Darius-sensei, and want to get rid of theses in order to save some space in my "saturn dev closet" ^^
I plan to sell the remaining ones after releasing SD cartridge.
 
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