Saturnin WIP thread

Actually I have 2 different versions of Saturnin : one with the Saturn debugger enabled, the other without (which is faster).

I never released the debugger version (mainly because ... it has bugs ;) and also because it isn't complete) but it might change
 
I added the timer1 counter, and some games liked it ;)

I don't know why I have those weird resolutions on some games :(


040414-cottonb.JPG


040414-vfremix1.JPG


040414-vfremix2.JPG
 
Interlaced modes, perharps? Some games have these odd habits of going into high res mode, but simply scale the VDP1 buffer to fill the screen, in what seems an attemp to get a "sharper" look.

But it only results in a overly pixelated output, with tons of high res shimmering, but no actual high-res graphics, apart from some GUI stuff. Good examples are Elan Doree and D-Xhird.
 
Originally posted by M3d10n@Apr 15, 2004 @ 03:44 AM

Interlaced modes, perharps? Some games have these odd habits of going into high res mode, but simply scale the VDP1 buffer to fill the screen, in what seems an attemp to get a "sharper" look.

But it only results in a overly pixelated output, with tons of high res shimmering, but no actual high-res graphics, apart from some GUI stuff. Good examples are Elan Doree and D-Xhird.

That's what I thought, but there should be something displayed stating that. Maybe some of my code is wrong ... I'll check it tonight.

Anyway, if it's that, I will have to render the screen line by line instead of one block at once ...
 
Yay ! My exam is done, I'm back to coding ;)

I did some work on mal's favorite: Taisen Tant-R Sasi-su!

It looks better, but it still have huge graphical flaws ... (I'm working on it)

040425-sasisu1.JPG
040425-sasisu2.JPG


040425-sasisu3.JPG
040425-sasisu4.JPG


040425-sasisu5.JPG
040425-sasisu6.JPG


040425-sasisu7.JPG
040425-sasisu8.JPG


040425-sasisu9.JPG
 
After figuring out the color problem on the distorded sprites, Super Major League looks better :

040425-sleague1.JPG
 
I did a lot of work on the VDP2 core and on the sprite colors, there's a lot of nice things showing up ;)


Cotton Boomerang title screen looks better

040426-cottonb1.JPG



Dynamite Deka is there !

040426-dynamite1.JPG


040426-dynamite2.JPG


040426-dynamite3.JPG



Ejihon looks a lot better with some backgrounds

040426-ejihon1.JPG


040426-ejihon2.JPG


040426-ejihon3.JPG


040426-ejihon4.JPG



Elan Dorée looks also better

040426-elandoree1.JPG



Some more Sassisu! shots

040426-sassisu1.JPG
040426-sassisu2.JPG



Super Major League

040426-sleague1.JPG



And last but not least : Virtua Fighters Remix ! (who munched them ? :lol: )

040426-vfremix1.JPG


040426-vfremix2.JPG


040426-vfremix3.JPG
 
:) looking nice..

But... is it just me, or satourne (and MAME's ST-V) development is "stopped" ? Haven't heard any news in a while... what's the problem? lack of information? or just no free time? :)
 
vbt said:
Nice improvements I guess (well I hope ) the release will come soon


I need to work on the GUI, but a new release might popup in a not too long time
wink.gif


I also have to figure out why Radiant Silvergun doesn't work anymore ... (I guess something is broken in my timer handling
sad.gif
'

 
Fabien gave me some infos on the SCU DMA transfer, resulting in some better display on some games. Baku Baku Animals doesn't need a hack to start anymore.

Unfortunately I still have bugs in my code, so some of the sprites that were displayed before aren't anymore (like the "cotton boomerang" sprite)


Columns 97 needs scrolling handling (the black vertical bars)

040428-columns1.JPG


040428-columns2.JPG



Astra Superstars is better ! (the last screenshot is quite messy ;) )

040429-astrass1.JPG


040429-astrass2.JPG


040429-astrass3.JPG



Shanghai The Great wall is also improved

040429-shanghai2.JPG
040429-shanghai3.JPG



Virtual Mahjong is booting !

040429-vmahjong1.JPG
040429-vmahjong2.JPG




And last but not least : Winter Heat !!!

040429-winterheat1.JPG


040429-winterheat2.JPG
 
I corrected a major bug in my sound core : memory hacks were still used when I didn't needed them anymore.

This makes Shienryu and Princess Purikura playable :)

I also added color offset calculation function, resulting in some nice fade-in fade-out effects :)

On a side note saturnin have its own forums now : there, and Satourne also :)


The 0.20 release will be soon, as I finished docs and faqs : I just need to fix a little problem that decreases performances (like if I needed that right now :rolleyes: )


Shienryu is playable !

040504-shienryu1.JPG
040504-shienryu2.JPG


040504-shienryu3.JPG



Princess Purikura looks nice with some desactivated planes

040510-prikura.JPG



Playfield is finally visible in Ejihon :)

040510-ejihon.JPG



Winter Heat credits are fixed

040510-winterh.JPG



And the color offset calculation is finally showing (the pic doesn't look too good, but that's because scrolling is still missing ...)

040510-bios.JPG
 
Originally posted by Pearl Jammzz@May 17, 2004 @ 10:21 AM

Runik = god, haha. Looking GREAT. Keep up the good work.

Hehe ... thanks.

Don't forget to sacrifice 2 virgins to my glory ;)
 
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