sega has emulated the sega saturn but won't share
(slightly off-topic)
I'm amazed at hearing how many people's computers appear to not have hardware buffering for sound, at least according to Windows... I had this problem a few months back on my aging Compaq w/ Win98SE and its onboard ESS Solo-1 PCI AudioDrive. I
know it had always had hardware buffering, as a matter of fact, even DXDiag said so! Then all of a sudden, one day, I discovered it no longer did, and nothing I tried seemed to restore it. Thinking that the ESS chip itself might actually be going gaga, I picked up an SB Live! 5.1 PCI card. Disabled the onboard sound, cleanly removed old drivers, installed the SB ones, went back to DXdiag... And wouldn't you know it - still no hardware buffering.
I'm beginning to wonder if this isn't an issue with more recent releases of DirectX itself.
Any thoughts?
** EDIT **
The moment I hit the submit button, I remembered why this whole thing bugged me so much to begin with
It was the fact that I could indeed turn hardware acceleration ON, but subsequent DirectSound testing would complete the software-buffer tests fine, then report a failure upon hitting the hardware-buffer tests. This still happens even with my SB Live! 5.1, so I grudgingly went without hardware acceleration. Things do work fine other than that, though... WinAMP practically never skips even under heavy CPU load... Oh, I *hate* mysterious troubles like this