SEGA Saturn 29th Anniversary Game Competition - Discussion Thread

EmeraldNova

Pluto Supporter
Non-judges, please discuss competition entries from the SEGA Saturn 29th Anniversary Game Competition thread here.
 
I'm gonna go out on a limb and say that maybe a demo for a platformer or something entertaining is in order for this. Hopefully platformer...:afraid::ahhhhh::banana::biggrin::whistling:
 
Always great to see the Saturn is still alive and kicking even at this year!

As of writing this, there's one entry in the official thread which is Red Moon: Lost Days...I happened to play it before - it's a game set in the same universe of another VN / RPG hybrid the dev made for PC (Red Moon of April), following a different story through what can be considered one of the "antagonists" of the first game, so as far as lore / universe go, it's really interesting to get to know more about that character.

RM:LD is more straightforward than RMA, but it's on Saturn, so that makes it just as cool. The game is on the short side but the plot is well written and the ending actually surprised me because
it's basically mechas with something similar to the nen ability used in the shounen Hunter x Hunter
, so that makes it great for me already, lmao

Best of luck to all participants!
 
Many 'alive' proyects this year, i´m sure enough that they will give a lot of visibility to the console and its homebrew possibilities
 
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@JBeretta Nice stuff with Cold case !
However, the Satiator complains about invalid headers for tracks 1, 3, 4 and 5.
Opening and exporting those tracks to wav with Audacity solved the issue.
 
@JBeretta Nice stuff with Cold case !
However, the Satiator complains about invalid headers for tracks 1, 3, 4 and 5.
Opening and exporting those tracks to wav with Audacity solved the issue.
Thanks for this! tested it the other day and it was fine but won't load the tracks now! i've done what you said and it's ok now, have re-uploaded
 
Thanks for this! tested it the other day and it was fine but won't load the tracks now! i've done what you said and it's ok now, have re-uploaded
Yes, v0.11 works fine on the Satiator.
FYI, using MediaInfo, I noticed that all the problematic tracks in v0.1 had the producer field set at "Logic Pro X".

A small detail, but the health gauge and the half transparent rectangles under the pause menu or the messages are slightly rotated clockwise. It creates a small aliasing and an overdraw vertical line in the center of the half transparent rectangles. Is it intended ?
 
Yes, v0.11 works fine on the Satiator.
FYI, using MediaInfo, I noticed that all the problematic tracks in v0.1 had the producer field set at "Logic Pro X".

A small detail, but the health gauge and the half transparent rectangles under the pause menu or the messages are slightly rotated clockwise. It creates a small aliasing and an overdraw vertical line in the center of the half transparent rectangles. Is it intended ?
i'm not sure why it looks like that - its not intentional! i'm using the jo_engine functions "jo_sprite_change_sprite_scale_xy" to change the scale and "jo_sprite_draw3D" to draw it. thought it might be a glitch due to using scaled sprites and transparency
 
i'm not sure why it looks like that - its not intentional! i'm using the jo_engine functions "jo_sprite_change_sprite_scale_xy" to change the scale and "jo_sprite_draw3D" to draw it. thought it might be a glitch due to using scaled sprites and transparency
in jo if you rotate the sprite, than its not rotated correctly at 90 deg intervals, there is slight dicrepancy (2-3deg)
 
I love seeing what the talented devs in this community come up with every year. Especially with genres or series that had little to no representation on the console during its original life span, or that ran poorly because of the various issues back in the day.

This year, Cold Case has really captured my attention as well as the Metal Gear demo. Translations are always exciting and the visual novels for fans of that genre are great.

The one genre that is practically nonexistent on the Saturn that I'd love a good homebrew effort for is a Mario Kart style game. Even the Jaguar has Atari Karts while the PS1 has Crash Team Racing. Imagine a 32-bit Sonic All Stars racing with Joe Musashi throwing Ninja Stars at Sonic. LOL
 
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