mrkotfw
Mid Boss
hi, its me again
i got a few questions maybe you guys can answer them.
can i compile a *.bin full of map's pal's cel's
with a main.c to include them all
and rename it mpc.bin
and compile all the 3d c files in another bin
and rename it to sgl3d.bin
and my main bin is 0a.bin
so----
in my main.c from 0a.bin can i do:
load the file mpc.bin
and call the arrays from the compiled maps and cels and pals offa this mpc?
is this all possible? did i explain this correctly?
also!
if i load a bin, thats all? or will it show automaticly?
also, if you guys dont know....please at least reply with 'i dont know' but if you do know, help
also!!!!!!!!!!
daniel your saturn dev section is 404 on every ZIP file, can ya fix that
thanks guys...........
also, what program for 2d exporting should i use for sprites?
i use toss for map,cel,pal
what about the ones that does *.c and on top it says
// something .raw
unsigned short afsd[]={..............};
unsigned long int afsdsize=1024;
????
i need it to make my enemies on my demo
can i compile a *.bin full of map's pal's cel's
with a main.c to include them all
and rename it mpc.bin
and compile all the 3d c files in another bin
and rename it to sgl3d.bin
and my main bin is 0a.bin
so----
in my main.c from 0a.bin can i do:
load the file mpc.bin
and call the arrays from the compiled maps and cels and pals offa this mpc?
is this all possible? did i explain this correctly?
also!
if i load a bin, thats all? or will it show automaticly?
also, if you guys dont know....please at least reply with 'i dont know' but if you do know, help
also!!!!!!!!!!
daniel your saturn dev section is 404 on every ZIP file, can ya fix that
thanks guys...........
also, what program for 2d exporting should i use for sprites?
i use toss for map,cel,pal
what about the ones that does *.c and on top it says
// something .raw
unsigned short afsd[]={..............};
unsigned long int afsdsize=1024;
????
i need it to make my enemies on my demo