sega saturn and its cd functions

mrkotfw

Mid Boss
hi, its me again
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i got a few questions maybe you guys can answer them.

can i compile a *.bin full of map's pal's cel's

with a main.c to include them all

and rename it mpc.bin

and compile all the 3d c files in another bin

and rename it to sgl3d.bin

and my main bin is 0a.bin

so----

in my main.c from 0a.bin can i do:

load the file mpc.bin

and call the arrays from the compiled maps and cels and pals offa this mpc?

is this all possible? did i explain this correctly?

also!

if i load a bin, thats all? or will it show automaticly?

also, if you guys dont know....please at least reply with 'i dont know' but if you do know, help
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also!!!!!!!!!!

daniel your saturn dev section is 404 on every ZIP file, can ya fix that
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thanks guys...........

also, what program for 2d exporting should i use for sprites?

i use toss for map,cel,pal

what about the ones that does *.c and on top it says

// something .raw

unsigned short afsd[]={..............};

unsigned long int afsdsize=1024;

????

i need it to make my enemies on my demo
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Originally posted by nescphp@May 18, 2003 @ 05:32 AM



also, what program for 2d exporting should i use for sprites?

i use toss for map,cel,pal

what about the ones that does *.c and on top it says

// something .raw

unsigned short afsd[]={..............};

unsigned long int afsdsize=1024;

????

i need it to make my enemies on my demo
smile.gif

SSCONV from C.Doty

For the others questions, I don't know ... but wasn't it the last projet of VBT ?
 
Should be possible ... I don't know

But why do you want to make .bin for your 3d and sprites ? Bin is for binary executable. These files could be simple data files that you explicitly read from the cd at runtime in order to load them at a fixed memory address, so they don't need to be compiled.

I'm note sure I understand what you eventually want to do.
 
thanks, that was just an example ssconv huh?

heh, toss works great too
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also have you guys ever loaded more than 24-bits BMP?
 
Originally posted by nescphp@May 18, 2003 @ 04:38 PM

thanks, that was just an example ssconv huh?

Nop ... I use only SSCONV for sprites

heh, toss works great too
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I don't use this one ...

also have you guys ever loaded more than 24-bits BMP?


Not yet ...

Still lot of things to try
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If I remember right, the saturn can handle 5 planes scrolling ... I'd like to code a little something with this idea in mind (shadow of the beast ?)
 
Originally posted by printf+May 18, 2003 @ 07:40 PM--><div class='quotetop'>QUOTE(printf @ May 18, 2003 @ 07:40 PM)</div><div class='quotemain'><!--QuoteBegin-nescphp@May 18, 2003 @ 11:38 AM

also have you guys ever loaded more than 24-bits BMP?

No, because the Saturn doesn't handle more than 24 bit pictures.
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[/b][/quote]

Look at CyberWarriorX Bitmap test #2 here
 
Originally posted by Reinhart@May 18, 2003 @ 02:47 PM

Look at CyberWarriorX Bitmap test #2 here

That will show you how to use 24 bit pictures, but not any with more than that. You should be aware that pictures with a depth of 24bit will be large, and you might run into trouble making your program fit if there are many.
 
THATS GREAT, huge files then......... i can burn it on a CD like 20mb+ and then......... i can actually show my friends and family my game! w00t thanks guys
 
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