Hello everyone
I have a question about CD-R games. I apologize if this has been already asked, but I really do not know what else to try. I just successfully installed a modboard in my Model 2 PAL Saturn. Everything works fine: the Saturn runs both originals and CD-R games. However, in a few games, the audio starts skipping after a few minutes of play. It skips for a few seconds, then resumes and plays normally for another few minutes. This only happens with a few games: for example it happens with Sonic R, but not with Virtua Racing (both CD-R). A few original games also apparently have the same problem: for example the audio of the Intro Movie in Magic Knight Rayearth skips a lot, but other Intro Movies, such as Sonic 3D Blast, work perfectly.
My question is: is this due to the 50/60 Hz problem ? My Saturn is PAL, so I guess it is running at 50 Hz. MKR is the US version, so probably it needs 60 Hz. However, all the background audio in Sonic R uses CD-DA format (in fact I can listen to it in a regular CD player), so I guess 50 or 60 Hz should not be important... I also listened to all the audio tracks in Sonic R, and they are ok, so it was not a bad .WAV file. Any ideas ?
Thanks to everybody,
Flavio
I have a question about CD-R games. I apologize if this has been already asked, but I really do not know what else to try. I just successfully installed a modboard in my Model 2 PAL Saturn. Everything works fine: the Saturn runs both originals and CD-R games. However, in a few games, the audio starts skipping after a few minutes of play. It skips for a few seconds, then resumes and plays normally for another few minutes. This only happens with a few games: for example it happens with Sonic R, but not with Virtua Racing (both CD-R). A few original games also apparently have the same problem: for example the audio of the Intro Movie in Magic Knight Rayearth skips a lot, but other Intro Movies, such as Sonic 3D Blast, work perfectly.
My question is: is this due to the 50/60 Hz problem ? My Saturn is PAL, so I guess it is running at 50 Hz. MKR is the US version, so probably it needs 60 Hz. However, all the background audio in Sonic R uses CD-DA format (in fact I can listen to it in a regular CD player), so I guess 50 or 60 Hz should not be important... I also listened to all the audio tracks in Sonic R, and they are ok, so it was not a bad .WAV file. Any ideas ?
Thanks to everybody,
Flavio