Time to translate Riglord Saga 2! WIP

I'm actually running it through Mednafen for most of my efforts. I know it well, and it works for me. I'm using Yaba Sanshiro 2 Pro v16 to learn which files are loaded in the game at various times, but not using it for much else besides that. I also have zero concern for Saroo, it's not a real device in my opinion, some child's plaything that got out of hand, and needs more time in the oven before it's viable. I have real hardware, and will do my own testing on that as well, starting soon.
 
I can help test on a Fenrir Duo. Not sure, but I assume this to be the most common ODE, being it's the cheapest. And I haven't had any compatability issues. I can give you 12-15 hours of playtesting a week. In the middle of a Shining Force 3 playthrough right now, but will gladly put in on pause to help out.
 
I can help test on a Fenrir Duo. Not sure, but I assume this to be the most common ODE, being it's the cheapest. And I haven't had any compatability issues. I can give you 12-15 hours of playtesting a week. In the middle of a Shining Force 3 playthrough right now, but will gladly put in on pause to help out.
Sorry for the late reply. I'm currently quite busy and will not be asking for actual playtesting just yet. We found some files that I really want to finish translating before releasing anything further at this time, so for the time being, please finish your playthrough, and I'll be in touch later on if we still need additional testing. Thank you for coming forward with your offer to help^^!
 
Thanks for the interest. I know some folks here don't visit the Discord. Haven't made a post in some time here. Wanted to let people know that I've fixed some bugs, probably created some new ones, and have been working on translating all the item and technique definitions. Progress is happening. we're about 30% through this part, which, once done, means combat will be 99% finished (Haven't fully tested some things like the labyrinths yet).

Progress will continue until game is playable 100% start to finish with all dialog and text that can be in English, being in English. Project should then continue back through RS 1 and retranslating that into a much more cohesive story. Even got python working to rip the script thanks to some major help from Bo Bayles.
I was about to post the exact same post
 

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Thanks for the interest. I know some folks here don't visit the Discord. Haven't made a post in some time here. Wanted to let people know that I've fixed some bugs, probably created some new ones, and have been working on translating all the item and technique definitions. Progress is happening. we're about 30% through this part, which, once done, means combat will be 99% finished (Haven't fully tested some things like the labyrinths yet).

Progress will continue until game is playable 100% start to finish with all dialog and text that can be in English, being in English. Project should then continue back through RS 1 and retranslating that into a much more cohesive story. Even got python working to rip the script thanks to some major help from Bo Bayles.
Thank you for the update and the great work so far.
 
An update for everyone! We've gotten a lot of combat progress done. Still not 100%, but it's coming close. All the items in the game, including equipment, usables, key items, are done, minus 1 item's effect that we are currently playtesting as soon as we can. Sword techniques and Ninja techniques are done. No new plot advancement. Still looking for any extra translators, if anyone knows anyone looking to work on a project. I've also found this in the VDP1 graphics and took some info down which I hope allows me to gain and transcribe specific info from this photo back into Riglord Saga 2. Haven't done enough research into graphics editing yet, but will be getting there soon enough. Have a good weekend, people. Added a few bonus pictures of other progress. Please enjoy this amazing level 1 stat sheet for MIEU, who can, with the right gear, have a crit of 96% at level 1. Debug is great fun, thanks again to Bo Bayles for making most of my playtesting and tinkering possible. The WEAKNESS there says NONE, don't worry, that's already fixed.
 

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