Someone on the satiator discord downloaded a bad prepatched copy off of a facebook group and had the same issue. Not sure if that is the problem.Hello, awesome work!. I have been playing version 0.85 and now got the 0.9.1. For me the new version hangs when starting a new game on the black screen right after the grandia screen and before being introduced to the game world (after the credits and the initial dialogue). The bagpipe just starts playing and the game then hangs repeating half or so a second of the tune. Version 0.85 passes the same point without issues on my system. I am on a VA0 with fenrir and regionfree bios. There are no old savegames for any version of grandia on the system. I redownloaded and tried both US and jap version. I also went for a new flex cable on the fenrir.
Ill keep trying to troubleshoot anything specific on my system. I also have a va09 that takes discs so i can burn one to see if I get the same issue there. Any more ideas for troubleshooting ? Could it be a bug ? Is it just me getting this result ?
again, absolutely amazing work!
Ok, I see that's in an emulator. Is that core based on Mednafen by chance? Older Mednafen builds had a bug at that part of the game that causes it to crash. There is a workaround for it but it requires you to use the Assembly debugger and step through it.
SF3 is constantly accessing the drive. Pretty much every move you make the game is loading something, this is why actual loading times are quick in the game.So the issue with Sue's line on the Steamer appears to be a scripting bug, I have it fixed and will put out a new patch for the fix.
The other issue though I haven't been able to reproduce. I'm leaning towards it being a bad burn/bad CD-R. Remember just because other games work doesn't mean Grandia is going to work. Grandia uses ADX Audio and is playing multiple streams at once. That's a lot more CD Access going on than what you get in games like Shining Force III.
Have you tested this spot with Mednafen and the disc you burnt? It may be possible that something in the patching process is going wrong for you;Two minor bugs on real hardware:
When in Sult Ruins if you exit and try to save it goes to a black screen and hangs.
When on the ship for the second night where Sue says "Hey Justin" about not sleeping late. It says "He" only for a couple of seconds then that text box goes away and the full "Hey Justin..." text shows up.
I am slowly testing 0.9.1 burned at 10x on Verbatim discs (this burn speed and discs work great for every burned game I have made thus far SF3 S1-3, etc) on original hardware with the RacketBoy modchip.
Grandia I'd say is probably doing more than SF3 though. Grandia is using ADX Audio and trying to show off the tech as it's one of the first games to use it. So you have anywhere from 2-3 ADX Streams playing off the disc at once (Music Track, Sound Effect Track, and sometimes a voice track). Then you have it continuing to play those tracks as you go between maps, menus, save/load screens, etc. which each of those are loaded in on the fly of the disc. So the game is loading in new data of the disc while it's still streaming ADX Audio off the disc at the same time.SF3 is constantly accessing the drive. Pretty much every move you make the game is loading something, this is why actual loading times are quick in the game.
The Sult Ruins sounds like the problem we had with my patcher.
Have you tested this spot with Mednafen and the disc you burnt? It may be possible that something in the patching process is going wrong for you;