Here it is! The final 1.0.0 Patch for the Saturn Grandia English Translation. With this release I am declaring the project done. Save for any severe bugs that prevent the game from crashing, I do not intend to do any more development towards this project. It requires version 1.95 of the Sega Saturn Patcher. The version I used to make the patch is included.
The changes in this release are focused entirely on Disc 1. And I have just recently had confirmation from Jullemasa, the World Record...
A very minor update to fix a bug with 2 save locations covering up the C in CD1 on the Save Screen. Hopefully this should be the last update.
- Fixed a major bug that was reintroduced where the game would softlock when loading Parm.
Hopefully this is the last update.
I was adviced in the Terraonion MODE discord to clear the Saturns system memory, and it worked!!I´m having problems with the Grandia Final translation 1.1.0 on the Sega Saturn MODE. I have patched Redump images 1M and 4M and I get the same issue on both. The game boots and the FMV in attract mode runs although a bit choppy but then I get a black screen. If i try to bypass the intro FMV and press start to get to the title screen I also get a black screen. Its frustrating because it was working great on the 0.9.6 patch, but I deleted my images when I patched to the latest.
Supahfly pointed out an issue with how the Splash Screen was handling it's checksum check. This should fix it and clear up an SRAM issues the previous builds had.
I have no idea how that patch works or what it's doing so the answer is probably no for the foreseeable future. There's just other things that are higher on the priority list at the moment.
For what it's worth, did the patch work fine after the intro without the widescreen hack?
There's pointers in everything really. For the bulk of the text you're going to want to focus on the MDT files as those contain the bulk of the script and text. The BBG's contain all the attack, items, etc. text for in battles. Then the menu text is in a few different binary files. The M_DAT file contains all the enemy text, and the MG_DAT file I believe is where the compressed HUD data is. There's some other files that contain graphical data and the some assembly hacking will be needed as well, which you can see by looking at the English patch.Hi, I looked at this superb translation and this crazy work.
I would like to know if it will be possible to have information on the offset of the pointers. I would like to take this work to pass it in French, see Spanish.
Are pointers in BBG files as well? THANKS