There is a definite buffer issue with the audio clip size that isnt resolved. In 1.5.1a we shrunk two of the clips iirc, which fixed battle issues. Let me know if the spoken dialog bugs still exist.Hello all! Great work on the patch, I've been having a lot of fun playing the Saturn dub version -- I have a feeling I'm going to prefer this to the Sega CD/PSX/etc versions. I'm about to set up 1.5.1a and see if that fixes some issues I was having, but I wanted to mention a couple things.
I had also experienced some of the issues in the 1.5.1 dub that others had brought up; specifically, freezing/getting stuck in a loop at cutscene or voice triggers occasionally. It's happened so far at rescuing Nash from the trap, at bringing Luna on the ship to Meribia, and most recently at Nash pointing out Vane while you're on the overworld.
I might be imagining this, but one thing that seems like it helped with the Nash trap and Luna ship freezes was not mashing through the text immediately before the trigger. I didn't try to recreate the glitch more than a few times, but it seemed like when I mashed through the text it froze pretty reliably, but when I deliberately waited I didn't get either of the freezes.
edit: on Fenrir installed in a JP Saturn btw
I want to say I probably should have joined this forum years ago, but joined now to reply to your post.I haven't touched the latest Dub version yet of Lunar Silver Star Story, but can confirm the same issue on 2 of the 3 versions (Probably all 3 too) Regarding the Crystal Tower. During Luna and Ghaleon's dialogue both their avatars show up as a corrupted image. In the battle immediately afterwards; Luna has Alex's avatar. This is in both the Sub and MPEG versions. Also, in the dungeons or areas it only lists the name and never what floor you are on. (Save Screen) Otherwise, I finished the Sub version without any crashes (talked to every NPC in the game till they repeated and got all available items and bromides)
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Here is that save file in the Crystal Tower right before.
Thanks for the info. Iirc, there is a load face into VRAM command in the script. Might have something to do with when it is being called. Maybe theres some sequence that doesnt work every time? I’ll play around when i have the time and see whats going on.I want to say I probably should have joined this forum years ago, but joined now to reply to your post.
This bug in the Crystal Spire/Tower appears in the original physical Japanese releases in both the standard edition and MPEG and isn't caused by the translation efforts. I have experienced it in my playthroughs of the physical Japanese versions on original Saturns.
I'm making a very wild assumption but I believe the reason it occurs is that the moment you step into the chamber the game adds Luna into the party, but likely attempts to reference something that isn't currently in the party or some sort of garbage integer. When this occurs, it "shifts" everything over. For the game map it's garbage, and for the battle it's enough to shift Alex over to Luna's slot. I tried various versions of equipment for the characters (using warp wings can get you past the barrier on the first floor and Alex can keep his sword equipped), and regardless of what I do sometimes the garbage graphics come up and sometimes they do not.
Otherwise in my playthrough of the physical Japanese release I've never came across a similar error or crash (and you can actually complete the Saturn original quicker than the Working Designs PS1 release, as Working Designs artificially altered many aspects of that release to make the game "longer").
For curiosity sake I also have the English PS1 release and wanted to see if I could replicate the error there. I pulled my save file from that version, went to the Crystal Spire, and tried the same processes. Regardless of what I did I could never replicate the same error on PS1.
Yep, I had Alex in there throwing hands the whole time, no exploit. Made for a bit of a pain having to let everyone throw fireballs with the fire staff to save MP for the boss fight, but nothing too terrible.Nice find. I also use that Dragonfly Wing exploit. Wonder what mercurius_59 unintentionally did to avoid this bug? Maybe did the Crystal Tower without the exploit?
Is it crashing when accessing the bromides in your items? Or is it crashing when you try to talk to NPCs to receive the bromides?Yep, I had Alex in there throwing hands the whole time, no exploit. Made for a bit of a pain having to let everyone throw fireballs with the fire staff to save MP for the boss fight, but nothing too terrible.
As an update, just got to Reza -- no game-triggered freezes since my last post, but every bromide I've tried (Phacia, Royce and Mia 1) has black-screened the game 5 times out of 5.
edit: as for other random/optional stuff, the men's hot spring worked OK and the Nall in-battle revive line ("しっかりしろ") worked a couple times
It was crashing when I accessed the bromides in my items, I guess while attempting to load the short clip that plays. I picked up Jess 2 and Mia 2 recently, I'll try those as well.Is it crashing when accessing the bromides in your items? Or is it crashing when you try to talk to NPCs to receive the bromides?
The patch was created with v1.2 of the SSP patcher, and then i just went in and manually altered some audio files since the .ssp files are zip files. Its possible that may have impacted the proper relocation of some files...
I recall fixing the Blue Dragon Shrine issue a while ago by using the SSP patcher (instead of my old half-working utility). Thats the one point in a game where the audio is streamed from a CD audio track. So that may be hinting again that maybe all i need to do is rebuild the patch from scratch.
is it randomly doing that in the cutscene? Works sometimes but others not? Or is it a hard fail?It was crashing when I accessed the bromides in my items, I guess while attempting to load the short clip that plays. I picked up Jess 2 and Mia 2 recently, I'll try those as well.
Managed to get all the way to Laike's reveal and the approach to Althena's Fortress without any other issues; unfortunately, I've got another 10-15 minutes of cutscenes to chew through because I hit a lock during the Nall flying cinematic when Kyle says the line "Holy mother of places" -- it didn't freeze actually, but it started looping the last few seconds of audio/video when the cutscene reached that line.
My save is back in Meribia, but I *might* be able to get a closer save when Alex gets ready to pull the sword out of Dyne's memorial? We'll see, I guess. (edit: nope, Nall isn't in the party, can't save without him)
Edit 2: Got the loop to repeat two more times; Kyle says "Holy mother of places, can this thing be any bigger?", then it repeats the line ad infinitum with the "holy" part cut off. Also repeated the bromide load failure with Jess 2 and Mia 2.