Two games I cant burn

ok, I have two games that I seem to have trouble burning.

One is Android Assult, I tried checking out the ISO and cue file, they all check out ok, but when I put the cd in my saturn it dosent even bother to check the protection ring, just reads forever then eventually gives up.

The other is Golden Axe, the game boots, for about a second, then the screen refreshes for liek 3 times and it exits to the cd player.

Ideas anyone?
 
SegaXtreme Golden Rule #94: When asking for help with game burns, POST THE CUESHEET.

cool.gif
 
*drills his ears*

Phew, ok ok sorry, ya didnt have ta yell XD

Android Assult:

Code:
FILE "AndroidAssualt T01 Mode1 2048.iso" BINARY

 TRACK 01 MODE1/2048

   INDEX 01 00:00:00

   POSTGAP 00:02:00

FILE "02 - AndrodAssualt02.mp3" MP3

 TRACK 02 AUDIO

  PREGAP 00:02:00

  INDEX 01 00:00:00

FILE "03 - AndrodAssualt03.mp3" MP3

 TRACK 03 AUDIO

  INDEX 01 00:00:00

FILE "04 - AndrodAssualt04.mp3" MP3

 TRACK 04 AUDIO

  INDEX 01 00:00:00

FILE "05 - AndrodAssualt05.mp3" MP3

 TRACK 05 AUDIO

  INDEX 01 00:00:00

FILE "06 - AndrodAssualt06.mp3" MP3

 TRACK 06 AUDIO

  INDEX 01 00:00:00

FILE "07 - AndrodAssualt07.mp3" MP3

 TRACK 07 AUDIO

  INDEX 01 00:00:00

FILE "08 - AndrodAssualt08.mp3" MP3

 TRACK 08 AUDIO

  INDEX 01 00:00:00

FILE "09 - AndrodAssualt09.mp3" MP3

 TRACK 09 AUDIO

  INDEX 01 00:00:00

FILE "10 - AndrodAssualt10.mp3" MP3

 TRACK 10 AUDIO

  INDEX 01 00:00:00

FILE "11 - AndroidAssualt11.mp3" MP3

 TRACK 11 AUDIO

  INDEX 01 00:00:00

FILE "12 - AndroidAssualt12.mp3" MP3

 TRACK 12 AUDIO

  INDEX 01 00:00:00

FILE "13 - AndroidAssualt13.mp3" MP3

 TRACK 13 AUDIO

  INDEX 01 00:00:00

FILE "14 - AndroidAssualt14.mp3" MP3

 TRACK 14 AUDIO

  INDEX 01 00:00:00

FILE "15 - AndroidAssualt15.mp3" MP3

 TRACK 15 AUDIO

  INDEX 01 00:00:00

FILE "16 - AndroidAssualt16.mp3" MP3

 TRACK 16 AUDIO

  INDEX 01 00:00:00

FILE "17 - AndroidAssualt17.mp3" MP3

 TRACK 17 AUDIO

  INDEX 01 00:00:00

FILE "18 - AndroidAssualt18.mp3" MP3

 TRACK 18 AUDIO

  INDEX 01 00:00:00

FILE "19 - AndroidAssualt19.mp3" MP3

 TRACK 19 AUDIO

  INDEX 01 00:00:00

Golden Axe:

Code:
FILE "goldaxeduel T01 Mode1 2048.iso" BINARY

 TRACK 01 MODE1/2048

   INDEX 01 00:00:00

   POSTGAP 00:02:00

FILE "02 - Track 2.mp3" MP3

 TRACK 02 AUDIO

  PREGAP 00:02:00

  INDEX 01 00:00:00

FILE "03 - Track 3.mp3" MP3

 TRACK 03 AUDIO

  INDEX 01 00:00:00

FILE "04 - Track 4.mp3" MP3

 TRACK 04 AUDIO

  INDEX 01 00:00:00

FILE "05 - Track 5.mp3" MP3

 TRACK 05 AUDIO

  INDEX 01 00:00:00

FILE "06 - Track 6.mp3" MP3

 TRACK 06 AUDIO

  INDEX 01 00:00:00

FILE "07 - Track 7.mp3" MP3

 TRACK 07 AUDIO

  INDEX 01 00:00:00

FILE "08 - Track 8.mp3" MP3

 TRACK 08 AUDIO

  INDEX 01 00:00:00

FILE "09 - Track 9.mp3" MP3

 TRACK 09 AUDIO

  INDEX 01 00:00:00

FILE "10 - Track 10.mp3" MP3

 TRACK 10 AUDIO

  INDEX 01 00:00:00

FILE "11 - Track 11.mp3" MP3

 TRACK 11 AUDIO

  INDEX 01 00:00:00

FILE "12 - Track 12.mp3" MP3

 TRACK 12 AUDIO

  INDEX 01 00:00:00

FILE "13 - Track 13.mp3" MP3

 TRACK 13 AUDIO

  INDEX 01 00:00:00

FILE "14 - Track 14.mp3" MP3

 TRACK 14 AUDIO

  INDEX 01 00:00:00

FILE "15 - Track 15.mp3" MP3

 TRACK 15 AUDIO

  INDEX 01 00:00:00

FILE "16 - Track 16.mp3" MP3

 TRACK 16 AUDIO

  INDEX 01 00:00:00

FILE "17 - Track 17.mp3" MP3

 TRACK 17 AUDIO

  INDEX 01 00:00:00

FILE "18 - Track 18.mp3" MP3

 TRACK 18 AUDIO

  INDEX 01 00:00:00

FILE "19 - Track 19.mp3" MP3

 TRACK 19 AUDIO

  INDEX 01 00:00:00

FILE "20 - Track 20.mp3" MP3

 TRACK 20 AUDIO

  INDEX 01 00:00:00

FILE "21 - Track 21.mp3" MP3

 TRACK 21 AUDIO

  INDEX 01 00:00:00

FILE "22 - Track 22.mp3" MP3

 TRACK 22 AUDIO

  INDEX 01 00:00:00

FILE "23 - Track 23.mp3" MP3

 TRACK 23 AUDIO

  INDEX 01 00:00:00

FILE "24 - Track 24.mp3" MP3

 TRACK 24 AUDIO

  INDEX 01 00:00:00

FILE "25 - Track 25.mp3" MP3

 TRACK 25 AUDIO

  INDEX 01 00:00:00

Alien Trilogy (having problems with this one too, boots to the SEGA screen then freezes loading forever):

Code:
FILE "track01.iso" BINARY

 TRACK 01 MODE1/2048

   INDEX 01 00:00:00

   POSTGAP 00:02:00

FILE "track02.mp3" MP3

 TRACK 02 AUDIO

  PREGAP 00:02:00

  INDEX 01 00:00:00

FILE "track03.mp3" MP3

 TRACK 03 AUDIO

  INDEX 01 00:00:00

FILE "track04.mp3" MP3

 TRACK 04 AUDIO

  INDEX 01 00:00:00

FILE "track05.mp3" MP3

 TRACK 05 AUDIO

  INDEX 01 00:00:00

FILE "track06.mp3" MP3

 TRACK 06 AUDIO

  INDEX 01 00:00:00

FILE "track07.mp3" MP3

 TRACK 07 AUDIO

  INDEX 01 00:00:00

FILE "track08.mp3" MP3

 TRACK 08 AUDIO

  INDEX 01 00:00:00

FILE "track09.mp3" MP3

 TRACK 09 AUDIO

  INDEX 01 00:00:00

FILE "track10.mp3" MP3

 TRACK 10 AUDIO

  INDEX 01 00:00:00

FILE "track11.mp3" MP3

 TRACK 11 AUDIO

  INDEX 01 00:00:00

FILE "track12.mp3" MP3

 TRACK 12 AUDIO

  INDEX 01 00:00:00

FILE "track13.mp3" MP3

 TRACK 13 AUDIO

  INDEX 01 00:00:00

FILE "track14.mp3" MP3

 TRACK 14 AUDIO

  INDEX 01 00:00:00
 
android assault is a segacd game. as far as i know, it was never ported to saturn, and i can't find a record of any such port, after a brief search. so that's why it won't boot.

as for golden axe, i'm not really sure. sorry i can't be of more help...
 
Alien Trilogy checks the protection again after it has loaded, so you will need to make another swap. After that, it'll boot just fine (AFAIK). I don't know about Golden Axe, you might want to try lowering your burning speed, or using different CDRs.
 
AARRGGHH! I was trying to play a Sega CD game in my saturn? No WONDER it wouldent boot >.<

Well, thats one problem solved

So Alien Triology checks the protection again eh? Sneaky......... however, that means that the second check is done by software right? So is there any type of patch/hack/ and or PAR code to bypass that?

And any other ideas on Golden Axe?
 
Well, the cuesheets all look great - Android Assault being the exception, as SegaCD games do not use postgaps like Saturn ones do
smile.gif
But that's a moot point of course.

Two suggestions .... Load the iso track from Golden Axe into ISOBuster and verify that the filesystem contained within indeed is ok and that all files are readable - in particular, that the ISO is complete and not truncated, to the effect of files near the end of the track missing/unreadable.

Secondly, do you burn directly from the mp3 files? It might help to convert them to .wav (and change the cuesheets accordingly).
 
So does anyone know of a patch or PAR code to get rid of the second check in Alien Trilogy? Since the second check is done AFTER the game has booted that means that its done by the software, not the saturn. And as long as its software-level it can be hacked with PAR or patched.

Works for the Anti-mod PSX games, a GS code or patch can get rid of their anti-mod protection since the check is software-level.
 
Back
Top