Another small update of Wolf3D.🙂
In this version I have corrected some errors, one of which is in the animation of some enemies, the most notable was the boss of the 1st episode, when he prepared to shoot, had to raise the gun and should stay that way for a moment and then shoot, but instead he fired directly without displaying the frame when he raised the gun first.
Another "error" was in the sound (in samples), had to do with the volume level (when an enemy is far, the sample is played at a lower level), and could be the case, that when the enemy was far rather not play the sound (when it reaches a certain distance the sound is discarded because it is far and should not be heard) could play at maximum volume level.
Now in this version I'm using data compressed levels as in the original.
The rom has increased by about 400KB, because I added all the textures of the walls, I've also added new musics and samples (pcm), plus I made some changes in some parts of code as in the active objects, this is in preparation for start adding the other episodes.🙂
Here's the new version:
http://www.mediafire.com/download/yzzxb1wfjpxbil0/wolf3d_fv11.rar