no i felt that early on the game cube was more of a lttle kids game system until they started to change their minds and go for more adult games
If anyone changed their minds, it was people who assumed that Nintendo wouldn't accept so-called "adult" games (most of which are essentially "kiddie" games with more blood, darker textures, and crappy lighting) from second/third parties.
yes you can say theres a proprietary something in everything even my underware but my point was which you sort of made it more clear about it being an old model and thats waht i was trying to get at that theres alot of experience out there with the "old model" that would be a big plus -- instead of learning another assebler or learning to comunicate throught the board or a new developer package
The major arcade/console developers have little trouble adapting to new systems, the familiarity advantage would only exist for PC developers, and the Xbox also takes away things that many PC developers seem to take for granted (dedicated video RAM, big main RAM, keyboard, mouse, ability to go gold with buggy-as-hell code and release patches later, etc.).
sure there were pc games being ported but not nearly enough in my opinon and alot of them were ones i wasnt interested in
Examples of ones that you think should have been ported?
or if i was the game play was so bad(because of the controlpad)
Xbox isn't exactly a market leader in satisfying people who are picky about controllers (actually, I've gotten used to the standard pad by now, but I'm not sure I'd trust it for something really serious like Gradius).
the last thing i looked at for the ps2 was screen shots of shinobi for ps2 and i actualy made a coment like that (it was next to screen shots of ninja gaiden for xbox whcih looked drasticaly diferent)
Okay, so two different games developed by two different companies on two different systems look drastically different. How does this have anything at all to do with PSX and PS2 looking similar?