WTB: E7000PC and SH2 POD for Sega Saturn Sophia

I'm after the Hitachi E7000PC ICE emulation station and SH2 POD - these parts required only (see circled in image); I already have the corresponding PC interface board, interface cables, documentation manuals, software and a Sophia with PGA adapter.

I understand the rarity of these components, please name a price. Payment will be made through PayPal for goods and services. I will cover the cost of shipping with insurance worldwide to Australia.

Kind regards,
Shane
 

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Apologies for reviving an old thread, but this equipment may connect to a historical compiler search.

@Shane Battye, you mentioned having the E7000PC software, manuals, interface hardware and a Saturn Sophia. @timmy15, you mentioned owning an E7000PC and SH-2 pod.

Did either collection include an original host PC, hard-drive image, unidentified Hitachi/Sega CDs or floppy disks, or any Hitachi SH compiler software?

I’m searching for Hitachi’s SH Series C/C++ Compiler Version 4.1B or earlier, used for SH-2 development around 1996–1998. The Windows CD-ROM product was likely P0700CAS4-MWR.

On an installed PC it might appear as shc.exe, shcgen.exe, shcprep.exe, asmsh.exe, SETSHC.BAT, or a C:\SHC directory.

Even a media photograph, directory listing, version string, or information about where the equipment originated would be extremely helpful. This is for research into the compiler used to build Panzer Dragoon Saga.

Thank you!
 
Apologies for reviving an old thread, but this equipment may connect to a historical compiler search.

@Shane Battye, you mentioned having the E7000PC software, manuals, interface hardware and a Saturn Sophia. @timmy15, you mentioned owning an E7000PC and SH-2 pod.

Did either collection include an original host PC, hard-drive image, unidentified Hitachi/Sega CDs or floppy disks, or any Hitachi SH compiler software?

I’m searching for Hitachi’s SH Series C/C++ Compiler Version 4.1B or earlier, used for SH-2 development around 1996–1998. The Windows CD-ROM product was likely P0700CAS4-MWR.

On an installed PC it might appear as shc.exe, shcgen.exe, shcprep.exe, asmsh.exe, SETSHC.BAT, or a C:\SHC directory.

Even a media photograph, directory listing, version string, or information about where the equipment originated would be extremely helpful. This is for research into the compiler used to build Panzer Dragoon Saga.

Thank you!
But if you haven't found the SH-2 C compiler, I might could help out. Its actually found on one of the Dramcast's Katana sdk discs. Maybe its on here in its SHc.exe form.
However, I'm certain that Panzer saga was indeed built with the Hitachi SH-2 compiler and not the GNU one on Sega's toolset CD's. Maybe this link could help----------------------------> Azels Panzer Saga Reverse Engineering
 
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But if you haven't found the SH-2 C compiler, I might could help out. Its actually found on one of the Dramcast's Katana sdk discs. Maybe its on here in its SHc.exe form.
However, I'm certain that Panzer saga was indeed built with the Hitachi SH-2 compiler and not the GNU one on Sega's toolset CD's. Maybe this link could help----------------------------> Azels Panzer Saga Reverse Engineering
Hey! Sorry for the late response!

Thanks for the lead! I actually managed to recover a complete copy of SHC 2.0D and 5.0 Release 31, but I'm still looking for the missing 3.x-4.x versions, ideally 4.1B or earlier.

Do you happen to know which version is included on the Katana SDK disc? If you're able to check the version of SHC.EXE, that would be a HUGE help.

I'm still trying to track down the original compiler used for Sega Saturn games, so even an older version from another development kit could be useful. Appreciate the help!
 
Hey! Sorry for the late response!

Thanks for the lead! I actually managed to recover a complete copy of SHC 2.0D and 5.0 Release 31, but I'm still looking for the missing 3.x-4.x versions, ideally 4.1B or earlier.

Do you happen to know which version is included on the Katana SDK disc? If you're able to check the version of SHC.EXE, that would be a HUGE help.

I'm still trying to track down the original compiler used for Sega Saturn games, so even an older version from another development kit could be useful. Appreciate the help!
Katana Revision 9, SHC's version is like 5.1(Version 11) or something like that. I need to find an earlier SDK..somewhere...

But here's the breakdown of all of available tools I have for 32x/Saturn/Dreamcast development, and what WinOS( for Windows users only) they're compatible with:

WindowsXp->Windows10
*************************************
32x/Sega Saturn:
-Renesas(formerly Hitachi) GNU Sh-Coff(newer version of the OG Sega GNU 'coff-sh' compiler, targets 32x/Saturn)(Use Psy-Q's libraries)
-Renesas(formerly Hitachi) GNU Sh-Elf(targets 32x(coff-sh), Sega Saturn(coff-sh) and Dreamcast(elf-sh)) *use OG Sega DTS GNU Saturn libraries with the other compilers
-Sega Dreamcast Katana SDK <R9(anything less won't work on WinXp->Win10)
-Hitachi SHC 5.x will work on a current windows OS(should work on Win11 as well), anything less than <5.x, won't function.
Make certain to target proper SH-target(Sh-2=32x/Saturn(Big Endian) ; Sh-4=Dreamcast(little Endian)
Assemblers
-Psy-Q tools will work. The ASMSH is standalone , and will target/output 32x/Saturn binaries

Dreamcast:
-GNU Sh-Elf(targets 32x(coff-sh), Sega Saturn(coff-sh) and Dreamcast(elf-sh)) *use Katana libraries to target Dreamcast(elf-sh)
-Sega Dreamcast Katana SDK <R9(anything less won't work on WinXp->Win10)
-Hitachi SHC 5.x will work on a current windows OS(should work on Win11 as well), anything less than <5.x, won't function.
Make certain to target proper SH-target(Sh-2=32x/Saturn(Big Endian) ; Sh-4=Dreamcast(little Endian)
-Sega Dreamcast specialized command line tools(mwasmshx(assembler),mwshc(C/C++ compiler) & mwldshx(linker)) found in the C:\KATANA\Utl\Dev\CodeWarrior\Tools\Command_Line_Tools
directory, ONLY target the Dreamcast(SH-4))


Windows95/98 & Windows2000(NT5.0)
*************************************
32x/Sega Saturn:
-OG 32x Sega DTS SDK(all tools)
-OG GNU Sega Saturn DTS SDK's will work FLAWLESSLY( and possibly can target 32x as well)
-Sega Dreamcast Katana SDK R1-R10 FLAWLESSLY
-Hitachi SHC 5.x will work
Make certain to target proper SH-target(Sh-2=32x/Saturn(Big Endian) ; Sh-4=Dreamcast(little Endian)
Assemblers
-Psy-Q tools will work. The ASMSH is standalone , and will target/output 32x/Saturn binaries
Assemblers:
-snasmsh2
-snasm68k

**Windows 2000 will run all of those little tools needed by the Sega Systems. Like the SGL Sega3D Editor & the SGL Sprite Editor It will also run the DSP assembler/ DSP Simulator for the Saturn FLAWLESSLY

Dreamcast:
-Sega Dreamcast Katana SDK <R9(anything less won't work on WinXp->Win10)
-Hitachi SHC 5.x will work on a current windows OS(should work on Win11 as well), anything less than <5.x, won't function.
Make certain to target proper SH-target(Sh-2=32x/Saturn(Big Endian) ; Sh-4=Dreamcast(little Endian)
-Sega Dreamcast specialized command line tools(mwasmshx(assembler),mwshc(C/C++ compiler) & mwldshx(linker)) found in the C:\KATANA\Utl\Dev\CodeWarrior\Tools\Command_Line_Tools
directory, ONLY target the Dreamcast(SH-4))


..the ONLY problem with my setup, is that ONLY newer Saturn emulators(like Nova) can't run on Windows 2000. So , I really need two OS's to complete dev.

..Butttttt..for what I've found out about them all.....is that the OG Saturn GNU toolchain, is JUST AS EFFICIENT as the newer toolchains. And alot nowadays don't want to use an older toolchain, because they think that they're inefficient compared to newer stuff. There's literally ZERO difference. But...here's where it gets interesting...the older pure assemblers , SNASMSH2, SNASM68K, Psy-Q's standalone assemblers..the ASMSH, ASM68K, and I even found a Psy-Q ASMZ80 assembler..all those assemblers can either produce a linkable object file( probably *.o or *.elf) and can spit out a pure binary executeable, that you could just stamp on a disc using a cd utility, or just load in an emulator that's pretty lax on authentication (like Nova) , and probably just do whatever. Maybe you' d need a (*.cue) file with the (*.bin) file for Yabause, and Mednafen...but with all of these meulators showing up recently, you can basically pick your poison. However, if you want to literally CRUSH and SQUEEZE every ounce of processing power out of any of the game consoles, probably assembly is the best chance you have. Its just gonna take considerably more of an effort to do so...but its possible.
 
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I Forgot to add/mention the WINCE toolkit that is also part of the Dreamcast dev tool. The Microsoft WinCE backend was meant to ease porting Dreamcast titles to the PC. It was only utilized for only a handful of official Dreamcast titles.
 
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